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Suggestion Changes to Loka are needed.

Evil_X

Well-Known Member
Sentry
I don't know if anyone's ever seen how Terraria does spoilers but personally, I think it'd translate perfectly to here, suttle teasers on social media, monthly updates on the progress of things. Leaving puzzles in the image that when worked out give even more clues and teasers to give people a bit of a puzzle/challenge. I really think something like that would translate well to here.
You know what they're doing is working since they've kept such a large audience that is even growing without an update in years purely from teasers and bringing the community into the game
 

ACwavelength

Active Member
Slicer
Maybe loka needs consistent variation - or seasons.

Just like in the real world of farming and industry, there are times of the year which are different to others.
On loka, these could be seasons.

Autumn; being the harvest season would be the most bountiful season. Mills would produce more stuff per industry cycle.
Spawn could change slightly to give it an autumn theme, and maybe also the resource islands as well. Rainy weather would be more common in autumn. During this time, harvest themed celebrations and events may take place, including bonfire night and Halloween.

Winter - being the coldest season would mean mills and barns produce less items. Dig sites (which can produce snow in snowy biomes)
could produce small amounts of snow in other biomes, and even more in cold biomes. Maybe the weather could change, so that in mild biomes snow could fall (Of course this would melt in spring), and of course even more snow falls in ordinarily snowy biomes. During this time, far less neutral mobs would spawn as they would be hibernating. Christmas celebrations and other winter events such as snowball tournaments (server-wide; so player that's been snowballed least and has most hits wins) and maybe even secret Santa would keep people festive and happy.

Spring is usually described as a time of new life, so more neutral mobs would spawn, and less despawn, so this would be the time for collecting mobs to put in barns. Speaking of barns, they would produce far more per industry cycle. Any snow left over from winter in mild biomes would melt away, and any non player placed ice from winter would melt down. one of the big celebrations in spring is Easter, so maybe events such as a Easter egg hunt or something would be fun.

Summer; as the warmest season would have least rainy weather. flowers and plants would be growing all over the sever, as well as bushes and vines spawning making ruins overgrown. In the heat of summer, dungeons would produce more loot. Holiday events and celebrations could include sandcastle competitions and 'surfing' (boat racing basically).

Another way to make loka more interesting would be more ranks and different ways to get them.
Here's some of my ideas:
'Archer' - Given to the player with the most bow kills at any given time
'Bowman' - Granted to players who imbue more than 60 bows with stat tracking and lore scrolls
'Swordsman' - Granted to players who imbue more than 60 swords with stat tracking and lore scrolls
'Mercenary' - Granted to the player who has carried out the most assassinations (minimum over 35) at any given time
'Healer' - Heal 60 or more allies during conquest battles or when they are being attacked
'Entrepreneur' - Be the player to make the most amount of shards by market sales at any given time
'Guard' - Kill more than 35 neutral or hostile players in your town not during conquest battles
'Resurrecter' - Given to the player who has used the most amount of totems of undying at any given time
'Champion' - Given to the champion of the latest tournament until the next tournament
 
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