Assuming everything gets approved and the idea can move forward, do you expect this to take weeks, a few months or even longer to implement?
Also, I'll go ahead and address some concerns I have as well as some things I really like. I've never been to involved in Conquests but I've always been very defensive of my town itself.
1st Topic:
"New grid-based territory system."
- Love this idea. One of the biggest headaches I've had with the current systems is proper spacing. I believe that in the long run a grid based system will be much more reliable and easier to understand.
- I assume that with this system limits on territory size will be removed?
- If so, how will you prevent one powerful alliance from simply taking over everything and then preventing new players from taking territory? You mentioned resets but is this fair or even enough?
- If not, what would the limits be (ballpark estimate is fine), and how would you incentivize invading other continents assuming you can't even control your entire continent?
2nd Topic:
"like town sieging in the future"
- Before I get myself too worked up over this one, it seems like this is still just an interesting idea and hasn't really been thought about fully.
- Some towns are literally air tight boxes located underground with virtually no way in or out for invaders. Even if their are specific structures inside the town that can be "attacked" how would you go about making them accessible to other towns?
3rd Topic:
"inhib times probably shouldn’t be 1 hour and as a result"
- I tend to disagree with this. Although quicker action is much better for getting people playing and in general it seems like more fun, I don't believe it'll work here. this one hour window allows defenders to have time to realize they are under attack. If you take this away, you're giving a huge advantage to the attackers.
Other Points:
"examine Planetside closely"
- Very interesting idea. I've never played planetside but I know about it.
"Towns can’t be placed near fortresses maybe? "
- Please let me build a fortress, I've done extensive building with massive castles.
"lockdown of that entire region’s unique resources."
- How does this effect capital's monopoly policies?
"How does claiming a TGen for a town work?
How does claiming a controlled TGen for a town work?
How do Inhibs/Inhib Pads work?"
- I wouldn't change the fights at all really. They have been balanced and the amount of fun to be had from them is insane. I wouldn't change it. Claiming a TGen is now a fight except their are just no players to defend it. Only golems fighting against the players.
Conclusion:
I've asked a bunch of questions so let me pose a few of my own answers now.
- Just as town size effects the shard consumption per day, so too should the amount of TGens you have. After all, a bigger town with more territory should be bringing in much more income right? This idea will work well because it stop towns from becoming too greedy and claiming territory they don't think they can maintain.
- The previous point leads into the next point. I believe biggest territory as strength can be tried again, but in addition to the above system. Now, you aren't rewarded for inactivity as you'll lose control of TGens if no one is collecting resources to keep them active. And in general, I believe having the largest territory is a large accomplishment and should be rewarded.
PS: I just want you to know that I'll now be treading through ever inch of ocean in the southwest corner of Kalros trying to figure out the meaning of that grid square being placed in the center of the ocean.