Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I like the sound of a charged player being spectraled but what if we got a charge with a bow from far away? You’d lose it by the time u got to the lampThis may overlap the use of the Slowness Module but with the changes made to the Spectral Module to where it only applys the effect to players with less then 50% health or if they have a charge it makes it so not many people will use it anymore even for town use, so i was thinking of a way to make this Module a more viable option on TGens and i came up with what is when a player gets a charge not only does it apply the Spectral effect but it also applys a effect like slowness to give the defense that bit extra time to get to the person to stop the charge. I dont think that this would make it to OP as it would only slow the player getting to the charge and give possibly a second or two extra time for the defending side to get back and try to stop that player from getting the charge off.
Well usually whenever I see someone go to a tgen they usually have speed on or agro pearl onto it, then again I was gone for conquest for a while.I like the sound of a charged player being spectraled but what if we got a charge with a bow from far away? You’d lose it by the time u got to the lamp
True you could do that, but wouldn’t it be a bit much to give random slowness to someone when your not near the tgen, plus if you got slowness whenever you killed a golem the slowness module would have no use anymore because you’d basically be giving it every time you killed a golem.Well usually whenever I see someone go to a tgen they usually have speed on or agro pearl onto it, then again I was gone for conquest for a while.
Love the sound of the lingering pot idea! and maybe have a cool down on it and could have an upgrade feature to make them last longerPolicies:
Golden Age-Higher gold production
Expert Blacksmiths- Ancient ingots repair an item to full durability
Neck braces?- Decrease behead chance by half
Great Discovery- Build/discover a new drink/feature (world cap)
Mods:
Golem Relay- Double the health of golems
Acid Shot- Fires linger poison pot
Ballista- Fires knockback arrow (would need some rate of fire balancing)
Maybe a speed/stronk 1 buff for allies near the t gen, so that in long fights if they're out of pots its not an easy clear.
This may overlap the use of the Slowness Module but with the changes made to the Spectral Module to where it only applys the effect to players with less then 50% health or if they have a charge it makes it so not many people will use it anymore even for town use, so i was thinking of a way to make this Module a more viable option on TGens and i came up with what is when a player gets a charge not only does it apply the Spectral effect but it also applys a effect like slowness to give the defense that bit extra time to get to the person to stop the charge. I dont think that this would make it to OP as it would only slow the player getting to the charge and give possibly a second or two extra time for the defending side to get back and try to stop that player from getting the charge off.
OperaGhost2004 that was my ideahow about a levitation module for t-gens?
True you could do that, but wouldn’t it be a bit much to give random slowness to someone when your not near the tgen, plus if you got slowness whenever you killed a golem the slowness module would have no use anymore because you’d basically be giving it every time you killed a golem.
Spectral on the other hand, hardly anyone uses this anyway so would be good to have it when you kill a golem or get a charge.
I can see where you're coming from but i'd think it wouldn't be an effect dished out randomly it'd go on someone who has a charge, although I can see where it'd be useless with a slowness mod already on unless it applied a bigger penalty.
OperaGhost2004 that was my idea
What about fireball modules, similar to the tnt but fireballs and they work like lasers so they focus one player.
Policies:
Golden Age-Higher gold production
Expert Blacksmiths- Ancient ingots repair an item to full durability
Neck braces?- Decrease behead chance by half
Great Discovery- Build/discover a new drink/feature (world cap)
Mods:
Golem Relay- Double the health of golems
Acid Shot- Fires linger poison pot
Ballista- Fires knockback arrow (would need some rate of fire balancing)
Maybe a speed/stronk 1 buff for allies near the t gen, so that in long fights if they're out of pots its not an easy clear.
I agree, except for the fact that everyone brings enderpearls.I like the sound of a charged player being spectraled but what if we got a charge with a bow from far away? You’d lose it by the time u got to the lamp