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Conquest 3 Policies and Module Discussion

Cryptite

Elder
Staff member
Elder
This thread is meant to be an open-discussion on changes to C3. Let's hear some of your ideas for new C3 Policies (Continental and Global) as well as new Modules or changes to current ones. Go Forth!
 

Turkeyman11a

New Member
Slicer
This may overlap the use of the Slowness Module but with the changes made to the Spectral Module to where it only applys the effect to players with less then 50% health or if they have a charge it makes it so not many people will use it anymore even for town use, so i was thinking of a way to make this Module a more viable option on TGens and i came up with what is when a player gets a charge not only does it apply the Spectral effect but it also applys a effect like slowness to give the defense that bit extra time to get to the person to stop the charge. I dont think that this would make it to OP as it would only slow the player getting to the charge and give possibly a second or two extra time for the defending side to get back and try to stop that player from getting the charge off.
 

Adzy

Well-Known Member
Slicer
This may overlap the use of the Slowness Module but with the changes made to the Spectral Module to where it only applys the effect to players with less then 50% health or if they have a charge it makes it so not many people will use it anymore even for town use, so i was thinking of a way to make this Module a more viable option on TGens and i came up with what is when a player gets a charge not only does it apply the Spectral effect but it also applys a effect like slowness to give the defense that bit extra time to get to the person to stop the charge. I dont think that this would make it to OP as it would only slow the player getting to the charge and give possibly a second or two extra time for the defending side to get back and try to stop that player from getting the charge off.
I like the sound of a charged player being spectraled but what if we got a charge with a bow from far away? You’d lose it by the time u got to the lamp :p
 

MasonMcBadbat

Well-Known Member
Slicer
Policies:
Golden Age-Higher gold production
Expert Blacksmiths- Ancient ingots repair an item to full durability
Neck braces?- Decrease behead chance by half
Great Discovery- Build/discover a new drink/feature (world cap)
Mods:
Golem Relay- Double the health of golems
Acid Shot- Fires linger poison pot
Ballista- Fires knockback arrow (would need some rate of fire balancing)
Maybe a speed/stronk 1 buff for allies near the t gen, so that in long fights if they're out of pots its not an easy clear.
 

Drew_doc

Member
Slicer
I like the sound of a charged player being spectraled but what if we got a charge with a bow from far away? You’d lose it by the time u got to the lamp :p
Well usually whenever I see someone go to a tgen they usually have speed on or agro pearl onto it, then again I was gone for conquest for a while.
 

Adzy

Well-Known Member
Slicer
Well usually whenever I see someone go to a tgen they usually have speed on or agro pearl onto it, then again I was gone for conquest for a while.
True you could do that, but wouldn’t it be a bit much to give random slowness to someone when your not near the tgen, plus if you got slowness whenever you killed a golem the slowness module would have no use anymore because you’d basically be giving it every time you killed a golem.

Spectral on the other hand, hardly anyone uses this anyway so would be good to have it when you kill a golem or get a charge.

Policies:
Golden Age-Higher gold production
Expert Blacksmiths- Ancient ingots repair an item to full durability
Neck braces?- Decrease behead chance by half
Great Discovery- Build/discover a new drink/feature (world cap)
Mods:
Golem Relay- Double the health of golems
Acid Shot- Fires linger poison pot
Ballista- Fires knockback arrow (would need some rate of fire balancing)
Maybe a speed/stronk 1 buff for allies near the t gen, so that in long fights if they're out of pots its not an easy clear.
Love the sound of the lingering pot idea! and maybe have a cool down on it and could have an upgrade feature to make them last longer :eek:
 

Maxopoly

New Member
Add a visual indicator when the laser is on you. If you are turned away from it, it's sometimes hard to notice until you are already taking a ton of damage. For example give the player Mining Fatigue 1 for a second during it, that way you could see the buff icon as a laser indicator.
 

OperaGhost2004

Active Member
This may overlap the use of the Slowness Module but with the changes made to the Spectral Module to where it only applys the effect to players with less then 50% health or if they have a charge it makes it so not many people will use it anymore even for town use, so i was thinking of a way to make this Module a more viable option on TGens and i came up with what is when a player gets a charge not only does it apply the Spectral effect but it also applys a effect like slowness to give the defense that bit extra time to get to the person to stop the charge. I dont think that this would make it to OP as it would only slow the player getting to the charge and give possibly a second or two extra time for the defending side to get back and try to stop that player from getting the charge off.

I disagree, as it would make Spectral modules completely obsolete on home t-gens. nice thought, though.
 

Drew_doc

Member
Slicer
True you could do that, but wouldn’t it be a bit much to give random slowness to someone when your not near the tgen, plus if you got slowness whenever you killed a golem the slowness module would have no use anymore because you’d basically be giving it every time you killed a golem.

Spectral on the other hand, hardly anyone uses this anyway so would be good to have it when you kill a golem or get a charge.
I can see where you're coming from but i'd think it wouldn't be an effect dished out randomly it'd go on someone who has a charge, although I can see where it'd be useless with a slowness mod already on unless it applied a bigger penalty.
 

ModernMozart1787

Active Member
Policies:
Golden Age-Higher gold production
Expert Blacksmiths- Ancient ingots repair an item to full durability
Neck braces?- Decrease behead chance by half
Great Discovery- Build/discover a new drink/feature (world cap)
Mods:
Golem Relay- Double the health of golems
Acid Shot- Fires linger poison pot
Ballista- Fires knockback arrow (would need some rate of fire balancing)
Maybe a speed/stronk 1 buff for allies near the t gen, so that in long fights if they're out of pots its not an easy clear.

I like it except for the neck braces
 
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