ModernMozart1787
Active Member
maybe world cap could get a monopoly on neutral mobs
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What about fireball modules, similar to the tnt but fireballs and they work like lasers so they focus one player.
God yes please the amount of times nobody calls out who has the laser on them and I realised I was taking damageAdd a visual indicator when the laser is on you. If you are turned away from it, it's sometimes hard to notice until you are already taking a ton of damage. For example give the player Mining Fatigue 1 for a second during it, that way you could see the buff icon as a laser indicator.
I think we can agree that we need theseA beetroot bombs tree!!!
God yes please the amount of times nobody calls out who has the laser on them and I realised I was taking damage
I have all minecraft sound muted. Especially in fights I (and many others) prefer hearing voice chat over the sound of 30 dudes jumping and getting hit.They must not use the Loka Sounds Pack, as there's a pretty loud noise for being tagged by a laser
Must get heydood on that!They must not use the Loka Sounds Pack, as there's a pretty loud noise for being tagged by a laser
I have all minecraft sound muted. Especially in fights I (and many others) prefer hearing voice chat over the sound of 30 dudes jumping and getting hit.
I have all minecraft sound muted. Especially in fights I (and many others) prefer hearing voice chat over the sound of 30 dudes jumping and getting hit.
the only problem that I see is with the lingering buff. Do you have a way in mind to keep attacking players from using this? Otherwise, defending players could throw a splash potion of regeneration, for example, and attacking players could get regeneration from the pool.On a side note, I have two module suggestions
- Forcefield. Creates a radius around the tgen where attacking ender pearls (maybe arrows too?) are destroyed. Alternatively, a thrown ender pearl colliding with the barrier would cause you to be teleported to where the pearl contact the edge of the barrier (so, like 4-10 blocks from the tgen.)
- Lingering buff. Produces a small dragon breath effect around its lamp, and adds a lingering effect to all defending player debuff splash potions. When throwing a splash potion, the standard splash effect still occurs, but this modules adds a lingering cloud of the same effect afterwards.
lingering pot effects only last like 10 seconds at the most, so that wouldnt really provide much benefit, and would actually hinder the defenders due to healthpots becoming lingering and not instant healing as usual, and strength speed and fire res only lasting a few secondsthe only problem that I see is with the lingering buff. Do you have a way in mind to keep attacking players from using this? Otherwise, defending players could throw a splash potion of regeneration, for example, and attacking players could get regeneration from the pool.
the only problem that I see is with the lingering buff. Do you have a way in mind to keep attacking players from using this? Otherwise, defending players could throw a splash potion of regeneration, for example, and attacking players could get regeneration from the pool.