NovaSolux
Active Member
Conquest IV
The Era Of Technology
Hello, This is an idea discussion for conquest IV, Let's start!
- Huge Dynmap Changes! -
1. Realistic Territory / Province Shape
This idea is rather minor, But it'll improve the way the dyn map looks overall, And it'll also make players see loka as more of a serious competetive server which adds challenge, motivation to play and become better.
Here's some examples of this idea.
https://imgur.com/a/XyRGXB0
2. Elevation Map Mode
This one is rather minor too, But it's sort of important for new players to know where they want to make their town, Elevation is important for a towns structure and it can change alot of things in the building process.
3. Show Towns, And structures in the Dyn Map
It would be very cool and amazing to see the player made cities in the Dyn Map and the ruins too since it makes the map look like it has civilization and not an empty world thus making new player towns less isolated and thus making them get contact with other towns.
4. Trade Route Map Mode
This mode would be very useful since this allows all towns on the continents, especially new player towns to trade and interact with the fellow towns on their continent or even on other continents.
Each biome of each respectable continent will have it's own trade route.
If one town controls for example the sunset isles, They control the trade route in the sunset isles too.
New player towns will see the town controlling the sunset isles and will see they have melons and pumpkins, So the interest will increase causing more trading to happen thus making loka's economy much more better.
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- Fortifications & Garrisons! -
This is a conquest themed idea, Which will be a huge tide turner for conquest.
The defending side can spawn a wall / fortification around each of their T-Gens, And this fortress will be reinforced so to speak.
To reinforce the fortress walls you need to spend some shards.
Reinforced Tier 1 : Attacking players must break the block 10 times for the block to break.
Reinforced Tier 2 : Now you must break it 20 times to get inside, This isn't the final tier though.
Reinforced Tier 3 : Now the attacking players must break the block 50 times to actually break it.
Now garrisons are turrets that can be applied to the fortress, These turrets can fire debuff potions, or primed tnt like the tnt module.
This is esentially an extra layer of defense for the defending side.
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- Placable Structures Mid Battle! -
These are esentially portable turrets you need to build pre battle, And then pick up using it's own custom item, The wrench.
These turrets can be carried in shulker boxes and ender chests,
These turrets have two modes / settings.
1. Player Controlled Aim
The player sits behind it and has the right to aim where ever they want, And target anyone or anything.
To fire the turret you must use the turret controller, Once your sitting behind the turret you must right click the controller and then the turret will fire.
The turret can be loaded with warious projectiles.
Wether it'll be debuff arrows.
Or regular arrows, Or even primed tnt.
The power of a turret is equal to a fully enchanted bow.
2. Automatic Aim
The turret randomly chooses it's target and fires at it.
It's pretty simple, So we'll just leave it at that.
3. Reloading
Reloading your turret is pretty risky, Since you need to expose yourself to battle, As opposed to staying behind your turret.
You must shift + right click the anvils in the turret, Whilst holding your ammunition in your hand.
To put your ammunition in there you must unlock the the anvil using your wrench and when that's done you just put the ammunition in.
4. Turret Cool Down
If a turret has been under operation on the battlefield too much it'll begin to overheat, The fire particle will begin to appear on the barrels, And if the turret is still firing after this, It'll temporarily shut down for 2 minutes.
You can cool the turret down by right clicking the barrels with ice.
And the heat meter will decrease.
5. The Wrench
This tool is esential for interacting with turrets mid battle, And building them before battle.
You need this to lock the reloading function to prevent enemies from stealing the ammunition thus disarming your turret.
And it's also needed to repair your turret if it's over heats mid battle and if you run out of ice.
Picture Of The Turret Below!
https://imgur.com/Tcpr1Zd
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- World Seasons! -
This is a very major part.
Seasons are pretty self explanatory.
In Kalros, Summer is temperate and hot, The ice and snow in the northern part of the continent melt, Thus making it a green wonderland.
Ascalon in the summer is much hotter, And sunny, The mountains become green / lush with tree's the forests become wet, And tropical like.
Garama in the summer becomes overwhelmingly hot, And humid.
And at night the desert becomes very cold.
What does this have to do with conquest?
Well, In comes the freezing & heat meter.
If you attack in garama during the summer in the desert all people battling there will be debuffed with mining fatigue & slowness if they come unprepared.
If you're too unprepared your heat meter will go up and eventually you'll die because of the heat.
And if you're unprepared fighting in kalros during the winter.
You'll die because of the cold.
There will also be a temperature meter on the side of your screen showing the temperature of the current biome in the continent your in.
And depending on the seasons too.
And there will also be a cold / heat meter on the side of your screen too.
-------------------------------------------------------------------------------
Well then this concludes my post.
Thanks for reading, Serious replies only! ^^
The Era Of Technology
Hello, This is an idea discussion for conquest IV, Let's start!
- Huge Dynmap Changes! -
1. Realistic Territory / Province Shape
This idea is rather minor, But it'll improve the way the dyn map looks overall, And it'll also make players see loka as more of a serious competetive server which adds challenge, motivation to play and become better.
Here's some examples of this idea.
https://imgur.com/a/XyRGXB0
2. Elevation Map Mode
This one is rather minor too, But it's sort of important for new players to know where they want to make their town, Elevation is important for a towns structure and it can change alot of things in the building process.
3. Show Towns, And structures in the Dyn Map
It would be very cool and amazing to see the player made cities in the Dyn Map and the ruins too since it makes the map look like it has civilization and not an empty world thus making new player towns less isolated and thus making them get contact with other towns.
4. Trade Route Map Mode
This mode would be very useful since this allows all towns on the continents, especially new player towns to trade and interact with the fellow towns on their continent or even on other continents.
Each biome of each respectable continent will have it's own trade route.
If one town controls for example the sunset isles, They control the trade route in the sunset isles too.
New player towns will see the town controlling the sunset isles and will see they have melons and pumpkins, So the interest will increase causing more trading to happen thus making loka's economy much more better.
--------------------------------------------------------------------------------
- Fortifications & Garrisons! -
This is a conquest themed idea, Which will be a huge tide turner for conquest.
The defending side can spawn a wall / fortification around each of their T-Gens, And this fortress will be reinforced so to speak.
To reinforce the fortress walls you need to spend some shards.
Reinforced Tier 1 : Attacking players must break the block 10 times for the block to break.
Reinforced Tier 2 : Now you must break it 20 times to get inside, This isn't the final tier though.
Reinforced Tier 3 : Now the attacking players must break the block 50 times to actually break it.
Now garrisons are turrets that can be applied to the fortress, These turrets can fire debuff potions, or primed tnt like the tnt module.
This is esentially an extra layer of defense for the defending side.
--------------------------------------------------------------------------------
- Placable Structures Mid Battle! -
These are esentially portable turrets you need to build pre battle, And then pick up using it's own custom item, The wrench.
These turrets can be carried in shulker boxes and ender chests,
These turrets have two modes / settings.
1. Player Controlled Aim
The player sits behind it and has the right to aim where ever they want, And target anyone or anything.
To fire the turret you must use the turret controller, Once your sitting behind the turret you must right click the controller and then the turret will fire.
The turret can be loaded with warious projectiles.
Wether it'll be debuff arrows.
Or regular arrows, Or even primed tnt.
The power of a turret is equal to a fully enchanted bow.
2. Automatic Aim
The turret randomly chooses it's target and fires at it.
It's pretty simple, So we'll just leave it at that.
3. Reloading
Reloading your turret is pretty risky, Since you need to expose yourself to battle, As opposed to staying behind your turret.
You must shift + right click the anvils in the turret, Whilst holding your ammunition in your hand.
To put your ammunition in there you must unlock the the anvil using your wrench and when that's done you just put the ammunition in.
4. Turret Cool Down
If a turret has been under operation on the battlefield too much it'll begin to overheat, The fire particle will begin to appear on the barrels, And if the turret is still firing after this, It'll temporarily shut down for 2 minutes.
You can cool the turret down by right clicking the barrels with ice.
And the heat meter will decrease.
5. The Wrench
This tool is esential for interacting with turrets mid battle, And building them before battle.
You need this to lock the reloading function to prevent enemies from stealing the ammunition thus disarming your turret.
And it's also needed to repair your turret if it's over heats mid battle and if you run out of ice.
Picture Of The Turret Below!
https://imgur.com/Tcpr1Zd
------------------------------------------------------------------------------
- World Seasons! -
This is a very major part.
Seasons are pretty self explanatory.
In Kalros, Summer is temperate and hot, The ice and snow in the northern part of the continent melt, Thus making it a green wonderland.
Ascalon in the summer is much hotter, And sunny, The mountains become green / lush with tree's the forests become wet, And tropical like.
Garama in the summer becomes overwhelmingly hot, And humid.
And at night the desert becomes very cold.
What does this have to do with conquest?
Well, In comes the freezing & heat meter.
If you attack in garama during the summer in the desert all people battling there will be debuffed with mining fatigue & slowness if they come unprepared.
If you're too unprepared your heat meter will go up and eventually you'll die because of the heat.
And if you're unprepared fighting in kalros during the winter.
You'll die because of the cold.
There will also be a temperature meter on the side of your screen showing the temperature of the current biome in the continent your in.
And depending on the seasons too.
And there will also be a cold / heat meter on the side of your screen too.
-------------------------------------------------------------------------------
Well then this concludes my post.
Thanks for reading, Serious replies only! ^^