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Consider Implementing Conquest 4 - First Ideas

koi0001

Well-Known Member
Guardian
the only one that I can really be used within the server is the trade route suggestions, I feel like these proposed changes would create even more confusion within the server as it stands currently, that being said I like the outline idea of most of this most. However, for it to really be considered I feel these ideas would need to ironed out and discussed much more, the suggestions haven't covered all questions that would be asked e.g. how would the cold work, would seasons be in Kalros be shorter due to the further North climate?
 

DFG1125

Active Member
Slicer
Back to the turrets and forts, it's already hard enough for attackers to win a fight, adding this would make it impossible. Yes the defenders should have a better chance but you don't want to make it impossible for attackers at the same time.
 

NovaSolux

Active Member
Conquest IV
The Era Of Technology
Part II


Hello Again, It is time to continue the Conquest IV Discussion Thread.
Without further ado, let's begin!
==============================================================
1. Use of Horses in Battle!

This has actually been discussed in Ajaxan's old Conquest 3 post.
It mentions the use of cavalry in conquest, He said if a diamond sword with all possible enchants dosen't kill a player instantly in diamond armor, Why should it do so to a beast like a horse?
A Horse is armor would no doubt have much more of a defense capability in conquest, And would be more viable if we're thinking realistically.

Therefor, Horse Armor in my opinion should have the ability to be enchanted.
With the same armor enchants as regular armor for players. ( Protection IV, Unbreaking etc )
==============================================================
2. Ability to name provinces / territories and to make individual cities of which foreign players cannot destroy, Just like your capital city within your nation on here.
I believe that nations with the max territory amount should be able to make cities within their own territories that they've claimed so it's all not a useless wasteland, it would mean alot more space, And members of that nation could live in either one of the cities within it.

The ability to name provinces and the cities within your territories would be an amazing thing, And would make each city within your territory unique, And have it's own style.

Each city can be leveled up like your capital city.
Level 1-25
And you'll also get all the same perks.


Here's an example.

> Iblis
> Capital : Silverhand
> Major Cities : SeaGulls, Vinovia, Hilo, NerdNation
==============================================================
3. Peace Treaties & Territory Occupation in Conquest.

Conquest on loka as of now is just annexing territory and neutralizing it.
Which is just not really that complicated, And it isn't complex like most people invision it to be when looking at the loka map.

However, I think /g war delcare should be a thing again, To officially start a war with a foreign nation.
In wars, Both sides can occupy eachothers territory, By doing this they can get any resources from those occupied territories, Including biome restricted ones.
When a war ends the 2 nations cannot attack eachother again for 7 days.
And peace deals can be either with annexing land, transfering rights to gather resources within the enemy, cut relations with one of their allies, or just paying the winner valuebles.

Peace Treaties is the only way to end wars, And resolve things diplomatically.

In the game Europa Universalis IV.
There is coalitions, If you overextend too much it means foreign powers will enter in a coalition agianst you.

And there is also casus beli, Which is a reason to go to war with a foreign power.

In peace deals, You could make the nation your fighting cede cores to their enemies too.
==============================================================
4. Increasing The Territory Limit

This is something that has been mentioned in many other threads, But i'll share my thoughts on it.
I believe there should be an increase to the territory limit, So that conquest and annexing land can be a more frequent thing.
Neutralizing isn't a realistic thing when two nations go to war with eachother.

In wars nation fight to win, to gain something, Nations don't really gain anything besides strenght by neutralizing.
If a higher territory limit were a thing more nations would be fighting for land, money, and to build more cities or conquer other cities.
A Higher territory limit + The Cities you can make would spice up conquest alot.
More nations would border eachother and they would fight to take a city, take land or anything of that matter.
In C2 It wasn't really alot of conquest.
Because there wasn't anything to fight for.
Besides capital.

If you put a nation on the most furthest point in ascalon and another one on another furthest point, they would be unaware of eachothers existence, And they would never attack eachother certainly.

If more and more nations border eachother, they can interract more, conquest wise, and diplomacy wise.

A Territory Limit of 50 for each nation would suffice.
It shouldn't be 50 divided between like 8 nations in an alliance.
Each nation should be able to own 50 max territories.
But it'll be unlikely for them to do that because the cost would be immense.

==============================================================
5 .The Ability For Attackers to siege cities.


This has been a videly spoken topic, And i've been thinking of it alot myself,
Here's my thoughts of the siege mechanic.
And here's where i think the ability to module the T-Gen within your city would come in handy.

1. Attackers can only place blocks outside of walls.

2. Attackers can't break blocks within the city.

3. Defenders of the city will have all city perks, Like infinite pearling, resistance, etc.

4. Attackers will have to take the city T-Gen.

5. Attackers can't open / unlock doors.

6. Siege takes 24 hours to begin.

7. Allies from defenders alliance can warp into the city and help defend.

8. Attackers win by taking over city T-Gen.

9. Attackers CAN'T open chests within the city.

10. Attackers can't use ender pearls & invis in sieges.

11. If attackers win they can seize control of the city and the territory, However will be vulnerable for attacks 24/7 for the whole month.
And the defenders.



 

DFG1125

Active Member
Slicer
Didn't take time to read through 4 and 5 because I'm lazy, but #1 100% let's do it. Also the one about peace treaties is interesting and might be cool.
 
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