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Suggestion Conquest Achievement Update

carbify

Well-Known Member
Sentry
Community Rep
After discussing with the majority of the Loka community, the support for an update like this is overwhelming. I think most people can agree that Conquest months have been dry lately, ending extremely fast (the last three months all ended at least two weeks before the truce). It's pretty obvious nobody has the drive for it anymore, and I think that's because there's nothing to actually work toward, most town leaders on Loka already have Conqueror. Look back at the HL domination months: those contained the biggest, most competitive fights in Loka's history, precisely because there was a goal to fight for (Conqueror). I know conquest titles/helmets were brought up and dismissed at the last LCR meeting, but I think the discussion is worth reopening. My understanding is that the main concern was these achievements being too easy to farm.

That concern applies to basically every achievement on Loka, people will always find ways to "cheese" things, but looking specifically at conquest achievements, I don't think it holds up. Kill milestones are pretty much unfarmable: even if you killed someone at every single warp for an entire fight, that's only 12-13 kills, and that's assuming you can find someone willing to sacrifice their KD and let you farm them for hours on end. Damage milestones would admittedly be a bit easier, but still take many hours of nonstop effort. There are only so many charges available in a fight, so it's not realistically farmable either. On top of that, webolas are expensive, and wasting that many just to farm the achievement would be costly enough to keep it in check.

I'd suggest a new achievement: Ruler of the World. To earn it, you'd need to have held the capital of all three continents, and the reward would be a new title (and possibly a helmet), like "World Conqueror," "Hegemon," or "Triumvir." This is the only achievement I can see carrying similar weight to Conqueror.

Some ideas for milestones and conquest achievements (some taken from caseloads suggestion). With the recent introduction of capital helmets, there could be similar helmets obtainable through these achievements as well.

Damage Dealer
5,000
20,000
100,000 - “Critical”
250,000 - “Devastator”
500,000 - “Annihilator”
1,000,000 - "Nuclear", (Explosion particles, use falling blocks and put them half way into the ground to make a burst effect
2,000,000 - "World Ender", sword suffix or helmet?

Conquest Kills
1
25
100 - “Warrior”
250 - “Vanquisher”
1000 - “Warlord”
2000 - Kill effect (explosion of bones, skull, and redstone would be cool)
4000 - "Reaper", kill effect - Victim dies in a puff of smoke as souls spiral upward and fade, with a low eerie tone underneath.

Webolas Thrown
1
25
100
250 - “Web Slinger”
1000 - “Weaver”
2500 - web themed kill effect
5000 - spider emoji suffix ?

Charges Taken
1
25
100
250 - "Warden"
1000 - "Breacher"
2500 - maybe a special effect when you take a charge - glass cracking?, almost like a kill effect
4000 - "Undefended"

These achievements are just examples, there are plenty more that could be expanded into full achievements.

These changes may not solve the problems that conquest faces as a whole, but I feel that if there is more to work towards, the quality of months will improve.
 
7 voters
+1 the fact that a small few may be dedicated to farming these achievements does not mean there should be no cosmetic reward for conquest
 
i think an overhaul to balak rewards should coincide with something like this as balak is just for that 1 title and people dont care for it maybe an exclusive reward to each town that held balak during the year where the town owner can distribute the reward among town members that isnt just a helmet that way people actually want to fight for it instead of waiting for the other alliance to give up and taking a dead month
 
I disagree with the Ruler of The World achievement. It encourages alliances continent hopping which is stupid. Other things can be done to encourage fighting for caps
 
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