Wxndernut
Well-Known Member
I feel some modules should be changed so other ones are more viable and there are multiple variations you can use to mod your tgen as of now a few TGEN modules are almost completely useless and never used. Also I feel some of these modules should be nerfed specifically on rivina (laser) as they can become extremely op in a smaller fight.
TNT- Needs a buff, maybe increase the radius with the damage or have it shoot out multiple tnt at once and increase the rate at which it fires
Laser- Needs a nerf on rivina- reduce damage and range and possibly limit the amount of lasers on a TGEN (1)
Vicious Attack- Needs a buff, never used because it only works when a golem teleports to a player and attacks, possible buff would be to make it like debilating aura where if you go for a golem, you get bleeding 1 but this could be very OP
If you have any of your own suggestions feel free to comment on the thread with new ideas
Also found this post Garama made which goes more into depth for rivi modules
TNT- Needs a buff, maybe increase the radius with the damage or have it shoot out multiple tnt at once and increase the rate at which it fires
Laser- Needs a nerf on rivina- reduce damage and range and possibly limit the amount of lasers on a TGEN (1)
Vicious Attack- Needs a buff, never used because it only works when a golem teleports to a player and attacks, possible buff would be to make it like debilating aura where if you go for a golem, you get bleeding 1 but this could be very OP
If you have any of your own suggestions feel free to comment on the thread with new ideas
Also found this post Garama made which goes more into depth for rivi modules
Suggestion - Rivi Balancing
Hello I've found that rivi mods aren't really balanced for rivi due to the smaller fight size so im suggestion on how a rework could work for every mode Defense Mods TnT- Balanced (Maybe a small range buff) Laser- 33% Damage Decrease Lingering Death- Change it from 30 seconds to 20 Slow- Change...
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