Please address the other things I said

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I personally feel the current tower balance is pretty great. It takes a sizable force to take out a fully-towered TGen currently and with the latest updates to the cost of towers/tgens, this better balances them being as strong as they are with those who would want to control both a lot of territory and have towers on them all. Is Weakness III too much? Maybe; we'll need to look into it more.
I still think a lot of people have it in their head that they should be able to solo or duo tgen fights with ease and win the day. However, Conquest isn't designed that way and while it is possible to solo basic tgens, towers were created for the very purpose of making them both harder and longer fights. After some further discussion, the Pearl Tower doesn't seem likely as, even though pearl users got really uppity about even the
thought of not being able to pearl, it doesn't seem overall like a very useful tower.
As for some of the other ideas out there, i can't see us allowing more than 4 towers as even the 4 can be a tight fit at times.
I think it's evident that Conquest has brought
potion-pvp to Loka where it was truly nonexistent before. I feel this was a positive trend as it broadened the horizons about minecraft pvp to many of us Lokans. I think Pot PvP is neat, however, I personally think it's horribly balanced, too glitchy, and too abusable with macros/cps abuses. That said, that's an entirely different conversation. It's what we've got, so we're running with it.
What seems to ruin the entire system for us is, because of the nature of Minecraft Potion PvP, a single talented player can in certain circumstances overcome a significantly disproportionate force of players (by his or herself) and win fights. Our system of Conquest is designed to be all about mustering forces, forming alliances, excercizing diplomacy, and using strategy to win. When one player has the ability to define the entire landscape of fights simply by logging on, that breaks the system.
This concept of adding new towers is part of a greater trend of balance forthe system. Some, like Master, would like an entirely redesigned system of classes (basically talents like for BGs) that could be used in our world pvp. This would add depth to the system but would remove the pot pvp from the server in favor of a more RPG type PvP style. My personal preference is to continue to trend towards balance of the current system
with vanilla pvp and find a happy medium where you can be successful in a variety of ways. I would consider Hilo's success in the last month proof that we've grown from our original system to one where strategy can win over just pot pvp skills.
The thing about balance is that the players who have the most power lose some of that power. Nobody likes getting nerfed and I can understand that, but it's called balance for a reason. I think Conquest will continue to trend into a system where success can be possible through different methods. I think it will trend
away from single players being able to pull off incredible victories (in battles by themselves) and more towards strategies, metagame, and sizes of force. It will trend
away from being able to start from 0 and win capital in a few short days.
I love balancing this system and I think it continues to get better with each update. Because our Conquest system is so unique, we don't have any shining examples of it to look at for reference. That's exciting in a way because it's quite literally trailblazing. It sucks at times though because we didn't know what we were doing at first. As we see more and more players join Loka and take part in Conquest, we have to rebalance and rebalance. The system will never be perfect, but it should also never stay the same.
And so, well, that was a rant, but hopefully it answers some questions about what's going on our minds about Conquest.