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Suggestion Couple of ideas I thought of

TimeCentaur

Member
Slicer
Town Perk: Magnetism - Increase pickup range of drops within the town.
Would primarily serve to help builders and most likely wouldn't be a high level perk since it's not something too big.

Module: Upon warp, all ally's ongoing effect times are halved but upgraded to the next level.
Ex. 1:30 Speed 2 -> 0:45 Speed 3. 8:00 Speed 1 -> 4:00 Speed 2.

This idea takes a decent amount of inspiration from rallying charge and doesn't seem too OP as the time of the buffs get halved. Could decrease it to 1/3 or 1/4 if that proves to be too strong though.
 

NerdieBirdieYT

Well-Known Member
Slicer
Town Perk: Magnetism - Increase pickup range of drops within the town.
Would primarily serve to help builders and most likely wouldn't be a high level perk since it's not something too big.

Module: Upon warp, all ally's ongoing effect times are halved but upgraded to the next level.
Ex. 1:30 Speed 2 -> 0:45 Speed 3. 8:00 Speed 1 -> 4:00 Speed 2.

This idea takes a decent amount of inspiration from rallying charge and doesn't seem too OP as the time of the buffs get halved. Could decrease it to 1/3 or 1/4 if that proves to be too strong though.
Speaking of Town perks, do we have one to replace mob toggle yet?
 
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