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Not impossible but undesirable. TLDR is it's partly down to our custom paper fork. Sharding in 1.16 would have side effects such as breaking everyone's existing maps/map arts.I'm willing to bet that loka is far more complicated and its most likely a more difficult process in lokas case, however I play on a server quite similar on size that's on 1.16(core version) has viaversion for every version, and successfully shards like 5-8 different worlds and the performance is now peachy on there 99% of the time, what exactly in lokas case makes it so impossible to do on 1.16 and not at all on 1.17, I think if that was answered a lot of people may stop being upset and more understanding
I understand that sharding and other issues need to be fixed, but at the very least if the server is still in a worse state, a far worse state then it was previously would you consider it then?Not impossible but undesirable. TLDR is it's partly down to our custom paper fork. Sharding in 1.16 would have side effects such as breaking everyone's existing maps/map arts.
For those who think the update is solely for new mobs and blocks, you are mistaken. There are all kinds of back-end things that change, which make it desirable to be on the latest update, not to mention all updates third party peeps make like paper. We cannot benefit from any of them without updating.
If there is some kind of unfixable issue, then of course we will look at other options like that. However, that is very unlikely to be the case. Server performance will improve with optimization and with sharding be better than it ever has. I cannot speak from a client/fps point of view, but we will monitor that side of things and look into options to improve that side of things.I understand that sharding and other issues need to be fixed, but at the very least if the server is still in a worse state, a far worse state then it was previously would you consider it then?