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Cryptite said:Public Service Announcement!
Generators without levers (or otherwise incomplete generators) as well as generators that are empty are now being tracked. After 3 weeks in this state, they will automatically delete themselves completely.
EpicBacon99 said:Crackin' down on Generator cheaters huh Crypt?
Cryptite said:EpicBacon99 said:Crackin' down on Generator cheaters huh Crypt?
Eventually, yes, though this is just meant to help clear up abandoned generators. Mag's working on the Gen cheater requirements.
Zor95 said:BOOOM?
EpicBacon99 said:I think it should be if the lever, chest or dia block are missing (and it was activated) it would be considered a gen cheat
Cryptite said:Zor95 said:I really think it is a bad idea to block certain people from making generators.
I agree as well.
Zor95 said:We agreed that players who preferred independently should not be denied generators.
First of all since they don't have /home they'd need to walk back every single time. You've said you have a plan for this, but it hasn't been implemented yet and definitely needs to be before you require 3 home members.
Secondly, these independent players would have absolutely no protection from griefing. Sure, we can always revert the damage, but it's a major inconvenience that no one else has to deal with.
As far as "cheating the system" goes... how many active generators can you name that actually do so?
Zor95 said:Right and that's great and all, but what about those independent players?
Also I understand how it's easier for you who no longer has to browse through a hundred generator files and delete them, but if we can't think of any case where this has been abused in the past (intentionally or not) then it likely won't be in the future and we don't really need to fix it.
Cryptite said:If they're choosing to be independent, then they're also choosing to live without the benefits of a town and thus the benefits of protection.
According to Mag's would-be-rules at present (which are not final and perhaps too strict), I just counted and, I won't list them, but about 14 towns would deactivate after a couple of weeks. That is to say, these towns have less than 3 home members.
Zor95 said:People like MrAlchemy prefer to live alone and build amazing structures. Do you want to take that away?
Magpieman said:They could also ally with a town and get that town to put a sat town over their build to protect it.
Magpieman said:Well we could use player titles, and if a player has demonstrated themselves as a very talented builder we could give them a title of builder and those with that title could be allowed to set up a small world guard protection which has chests disabled.