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you heard it here guys keep those rooms well litWe will not be allowing Dark Rooms. But we will elaborate on this further in our upcoming SOTS along with other overall thoughts/plans for grinding
pov we dont want to spend 10 hours a day grinding....Pov: when rp don't have territories and they need gp.
While it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.We will not be allowing Dark Rooms. But we will elaborate on this further in our upcoming SOTS along with other overall thoughts/plans for grinding
Reason 1:While it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.
If I mention a farm, then I am simply referencing the idea that a "dark room" could be automated to deal with the mobs that spawn, be it zombies, skeletons, or creepers.
Reason #1: Server Performance
For some it might be obvious, but for others far less so. The process of spawning mobs is quite intensive on a Minecraft server, and if you have many "farms running at once it can be quite intensive for the server. You can simply look at the super advanced technical servers, like SciCraft, to see that when they run one of their farms, they generally aren't running another one of them at once due to concerns over server performance.
While this problem could be mitigated in part through the sharding of the Loka world into 3 or 4 distinct servers, each server would eventually still be slowed if each town on each continent was running a mob farm.
Reason #2: Effectiveness of Many Mob Farms
Additionally, as multiple farms are built in a world, they have to share the mob cap -- the maximum number of hostile mobs that can exist in a world at once -- and if many towns have them, then they won't necessarily work effectively.
By having a more centralized location, where players can go to farm their resources it allows the mob cap to be focused in a singular location, having potential to improve the rate of spawns at that location.
Potential Solutions:
While I write this post, I have had one realization that might make things a bit simpler for people to grind on Loka, might be to move the "nether" into the actual nether. This is not immediately obvious, but by doing so you would be allowing an entirely separate mob cap to be used for grinding in the nether as opposed to grinding in the gunpowder caves.
Many small "dark rooms" would end up being roughly equivalent to a large mob farm.Reason 1:
Its simple dark rooms and not incredibly massive auto mob farms Also this wouldn't be running 24/7
Yes, a GP cave is an okay solution for the problem of allowing mobs to spawn. It is not ideal, especially as at times mobs might be spawned elsewhere on Loka resulting in lower rates within that GP cave.Reason 2:
Same as a gp cave
One large mob farm, Sci craft has thousands Especially like there witch farmsMany small "dark rooms" would end up being roughly equivalent to a large mob farm.
Yes, a GP cave is an okay solution for the problem of allowing mobs to spawn. It is not ideal, especially as at times mobs might be spawned elsewhere on Loka resulting in lower rates within that GP cave.
gp cavesReason 1:
Its simple dark rooms and not incredibly massive auto mob farms Also this wouldn't be running 24/7
Reason 2:
Same as a gp cave
Also GP Caves do actually produce more lag There alot bigger then Dark rooms and thus spawn more mobs but dont get clearedWhile it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.
If I mention a farm, then I am simply referencing the idea that a "dark room" could be automated to deal with the mobs that spawn, be it zombies, skeletons, or creepers.
Reason #1: Server Performance
For some it might be obvious, but for others far less so. The process of spawning mobs is quite intensive on a Minecraft server, and if you have many "farms running at once it can be quite intensive for the server. You can simply look at the super advanced technical servers, like SciCraft, to see that when they run one of their farms, they generally aren't running another one of them at once due to concerns over server performance.
While this problem could be mitigated in part through the sharding of the Loka world into 3 or 4 distinct servers, each server would eventually still be slowed if each town on each continent was running a mob farm.
Reason #2: Effectiveness of Many Mob Farms
Additionally, as multiple farms are built in a world, they have to share the mob cap -- the maximum number of hostile mobs that can exist in a world at once -- and if many towns have them, then they won't necessarily work effectively.
By having a more centralized location, where players can go to farm their resources it allows the mob cap to be focused in a singular location, having potential to improve the rate of spawns at that location.
Potential Solutions:
While I write this post, I have had one realization that might make things a bit simpler for people to grind on Loka, might be to move the "nether" into the actual nether. This is not immediately obvious, but by doing so you would be allowing an entirely separate mob cap to be used for grinding in the nether as opposed to grinding in the gunpowder caves.