Welcome to our Forums!

Type /register while in-game to register for a forum account.

No Plans to Implement Enable Darkrooms

babycat

Member
Slicer
We will not be allowing Dark Rooms. But we will elaborate on this further in our upcoming SOTS along with other overall thoughts/plans for grinding
While it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.

If I mention a farm, then I am simply referencing the idea that a "dark room" could be automated to deal with the mobs that spawn, be it zombies, skeletons, or creepers.


Reason #1: Server Performance

For some it might be obvious, but for others far less so. The process of spawning mobs is quite intensive on a Minecraft server, and if you have many "farms running at once it can be quite intensive for the server. You can simply look at the super advanced technical servers, like SciCraft, to see that when they run one of their farms, they generally aren't running another one of them at once due to concerns over server performance.

While this problem could be mitigated in part through the sharding of the Loka world into 3 or 4 distinct servers, each server would eventually still be slowed if each town on each continent was running a mob farm.

Reason #2: Effectiveness of Many Mob Farms
Additionally, as multiple farms are built in a world, they have to share the mob cap -- the maximum number of hostile mobs that can exist in a world at once -- and if many towns have them, then they won't necessarily work effectively.

By having a more centralized location, where players can go to farm their resources it allows the mob cap to be focused in a singular location, having potential to improve the rate of spawns at that location.

Potential Solutions:
While I write this post, I have had one realization that might make things a bit simpler for people to grind on Loka, might be to move the "nether" into the actual nether. This is not immediately obvious, but by doing so you would be allowing an entirely separate mob cap to be used for grinding in the nether as opposed to grinding in the gunpowder caves.
 

Lampp_

Well-Known Member
While it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.

If I mention a farm, then I am simply referencing the idea that a "dark room" could be automated to deal with the mobs that spawn, be it zombies, skeletons, or creepers.

Reason #1: Server Performance

For some it might be obvious, but for others far less so. The process of spawning mobs is quite intensive on a Minecraft server, and if you have many "farms running at once it can be quite intensive for the server. You can simply look at the super advanced technical servers, like SciCraft, to see that when they run one of their farms, they generally aren't running another one of them at once due to concerns over server performance.

While this problem could be mitigated in part through the sharding of the Loka world into 3 or 4 distinct servers, each server would eventually still be slowed if each town on each continent was running a mob farm.

Reason #2: Effectiveness of Many Mob Farms
Additionally, as multiple farms are built in a world, they have to share the mob cap -- the maximum number of hostile mobs that can exist in a world at once -- and if many towns have them, then they won't necessarily work effectively.

By having a more centralized location, where players can go to farm their resources it allows the mob cap to be focused in a singular location, having potential to improve the rate of spawns at that location.

Potential Solutions:
While I write this post, I have had one realization that might make things a bit simpler for people to grind on Loka, might be to move the "nether" into the actual nether. This is not immediately obvious, but by doing so you would be allowing an entirely separate mob cap to be used for grinding in the nether as opposed to grinding in the gunpowder caves.
Reason 1:
Its simple dark rooms and not incredibly massive auto mob farms Also this wouldn't be running 24/7
Reason 2:
Same as a gp cave
 

babycat

Member
Slicer
Reason 1:
Its simple dark rooms and not incredibly massive auto mob farms Also this wouldn't be running 24/7
Many small "dark rooms" would end up being roughly equivalent to a large mob farm.

Reason 2:
Same as a gp cave
Yes, a GP cave is an okay solution for the problem of allowing mobs to spawn. It is not ideal, especially as at times mobs might be spawned elsewhere on Loka resulting in lower rates within that GP cave.
 

Lampp_

Well-Known Member
Many small "dark rooms" would end up being roughly equivalent to a large mob farm.


Yes, a GP cave is an okay solution for the problem of allowing mobs to spawn. It is not ideal, especially as at times mobs might be spawned elsewhere on Loka resulting in lower rates within that GP cave.
One large mob farm, Sci craft has thousands Especially like there witch farms :)
My point is that a gp cave has the same exact problems but this would be better fix
 

Lampp_

Well-Known Member
While it would be really nice to be able to create "dark rooms" like this on Loka, I can definitely see why this would not be implemented.

If I mention a farm, then I am simply referencing the idea that a "dark room" could be automated to deal with the mobs that spawn, be it zombies, skeletons, or creepers.

Reason #1: Server Performance

For some it might be obvious, but for others far less so. The process of spawning mobs is quite intensive on a Minecraft server, and if you have many "farms running at once it can be quite intensive for the server. You can simply look at the super advanced technical servers, like SciCraft, to see that when they run one of their farms, they generally aren't running another one of them at once due to concerns over server performance.

While this problem could be mitigated in part through the sharding of the Loka world into 3 or 4 distinct servers, each server would eventually still be slowed if each town on each continent was running a mob farm.

Reason #2: Effectiveness of Many Mob Farms
Additionally, as multiple farms are built in a world, they have to share the mob cap -- the maximum number of hostile mobs that can exist in a world at once -- and if many towns have them, then they won't necessarily work effectively.

By having a more centralized location, where players can go to farm their resources it allows the mob cap to be focused in a singular location, having potential to improve the rate of spawns at that location.

Potential Solutions:
While I write this post, I have had one realization that might make things a bit simpler for people to grind on Loka, might be to move the "nether" into the actual nether. This is not immediately obvious, but by doing so you would be allowing an entirely separate mob cap to be used for grinding in the nether as opposed to grinding in the gunpowder caves.
Also GP Caves do actually produce more lag There alot bigger then Dark rooms and thus spawn more mobs but dont get cleared
 

Lurnn

Well-Known Member
Slicer
36d61e75d5180b0bd165a0f23df9fcc3.png

loka has something planned when it comes to grinding GP and the likes, be patient and I advise attending to the next SOTS to hear more about it, it was briefly touched on in the last but I'm sure Cryptite will go into a bit more detail this time around, unsure why you continue to argue on a thread that's been marked no plans to implement, loka was never going to enable darkrooms and if you thought so you were foolish.
 
Back
Top