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Suggestion expand vuln hours

SayreSlayer

Well-Known Member
Muted
Current vuln times make it so many players won't be able to fight in conquest for literal months because the continent they're on has vuln hours that don't favor them. No one wants to stay up till 2am for minecraft. Doubling or atleast increasing vuln to 12 hours would allow euro/au/asians and na's to have a chance at coming to fights.
 

Kaph

Well-Known Member
Guardian
In the past I've heard many proposals for shortening the vuln time, and not once arguments for extending it, so I was personally surprised to see a post like this.

The nature of the server is that the most active players are predominantly from NA. I've noticed this somewhat shifting recently, but it's still true for the most part. The server's activity will obviously reflect this, so it seems odd to try to artificially create activity where there is less.

There was a clear reason why the vulnerability periods were introduced; it wasn't considered good for the server to have people "cheesing" attacks at times where a large proportion of the active players would be asleep. It makes sense too, at least from a personal standpoint I wouldn't have wanted to permanently be potentially required for a fight. There were stories of bots triggering automated alarms upon an inhib. Now, obviously no one wants to get rid of the vuln period completely (I hope) but a 50% increase is quite significant.

As a final point, players who are invested in defending or claiming territory should not be required to be available for eight hours a day, and that's why some people have wanted it shortened in the past. Four more hours of vulnerability in a day would definitely make this worse.
 
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Lurnn

Well-Known Member
Slicer
No one has there vuln starting at 2...? So unsure why you say it as if you can only place at that time

Place at 6 like you have been, I'm from EU and I'm going to be downvoting this lol, there is no reason to make it longer in my opinion if anything shorten it- but for now I fink it's fine
 

Magpieman

Old One
Staff member
Old One
I would much prefer looking into other alternatives to solve the problem, such as preventing setting your vuln time at certain hours. It's clear many set their time for the middle of the night in both NA and EU to try and discourage others from placing on them, not because that time is the best for them. Over the history of the server, we have had longer vuln times or none at all, both of which have caused problems. We have found 8 hours to be the sweet spot.
 

Lurnn

Well-Known Member
Slicer
I would much prefer looking into other alternatives to solve the problem, such as preventing setting your vuln time at certain hours. It's clear many set their time for the middle of the night in both NA and EU to try and discourage others from placing on them, not because that time is the best for them. Over the history of the server, we have had longer vuln times or none at all, both of which have caused problems. We have found 8 hours to be the sweet spot.
In a sense part of what you say is true, some towns do this... but it also just so happens some towns are only available at 6 forcing them to put it at 6-2, and personally no complaints right but to say it's just purely to be annoying isn't true in most cases I would believe
 

SayreSlayer

Well-Known Member
Muted
I would much prefer looking into other alternatives to solve the problem, such as preventing setting your vuln time at certain hours. It's clear many set their time for the middle of the night in both NA and EU to try and discourage others from placing on them, not because that time is the best for them. Over the history of the server, we have had longer vuln times or none at all, both of which have caused problems. We have found 8 hours to be the sweet spot.
night fights is my main complaint here. alot of my alliance mates have to stay up to 2am to fight at a reasonable time, or our na people have to stay up to 3am-4am. current meta to force people to no life loka isn't fun imo
 

TheFreshLemon

Well-Known Member
Slicer
In a sense part of what you say is true, some towns do this... but it also just so happens some towns are only available at 6 forcing them to put it at 6-2, and personally no complaints right but to say it's just purely to be annoying isn't true in most cases I would believe
Dude. You weren't here for this, but y'all changed to that vuln time so we weren't able to place with our EU people. The first time we fought it was 3pm-11pm for you guys and 1-9(which f****d us), but later changed to 9-5pm which we've had ever since. You guys can fight earlier you just won't because you'd lose. Idrk why Sayre complaining because it's part of Loka ¯\_(ツ)_/¯. Get over yourself @SayreSlayer just recruit more NA's jajajaja
 

SayreSlayer

Well-Known Member
Muted
Dude. You weren't here for this, but y'all changed to that vuln time so we weren't able to place with our EU people. The first time we fought it was 3pm-11pm for you guys and 1-9(which f****d us), but later changed to 9-5pm which we've had ever since. You guys can fight earlier you just won't because you'd lose. Idrk why Sayre complaining because it's part of Loka ¯\_(ツ)_/¯. Get over yourself @SayreSlayer just recruit more NA's jajajaja
im just saying night fights are aids are hinder the conquestTM experience so on a given month you might not even be able to play. just aint FUN111
 

Cryptite

Elder
Staff member
Elder
Vuln timers have been, and always probably will be (they're used in other games too) used by whoever's ahead to block being attacked, so I too would probably be more in favor of a more sane window to set timers between. At some point we have to accept that the primary population of Loka is NA and EU, so any vuln timers that fall well outside of normal hours for those two regions are being used to prevent attacks. With 12-hour timers, it's almost not worth having the feature anymore.
 

SayreSlayer

Well-Known Member
Muted
Vuln timers have been, and always probably will be (they're used in other games too) used by whoever's ahead to block being attacked, so I too would probably be more in favor of a more sane window to set timers between. At some point we have to accept that the primary population of Loka is NA and EU, so any vuln timers that fall well outside of normal hours for those two regions are being used to prevent attacks. With 12-hour timers, it's almost not worth having the feature anymore.
agreed
 

Silver911

Well-Known Member
Slicer
Kinda scuffed no matter what, people's schedules are always gonna be different, I'd much rather have an option like there is currently OR setting your own 8 hours which could cause a bit of problems anyways. -1
 

Lurnn

Well-Known Member
Slicer
Dude. You weren't here for this, but y'all changed to that vuln time so we weren't able to place with our EU people. The first time we fought it was 3pm-11pm for you guys and 1-9(which f****d us), but later changed to 9-5pm which we've had ever since. You guys can fight earlier you just won't because you'd lose. Idrk why Sayre complaining because it's part of Loka ¯\_(ツ)_/¯. Get over yourself @SayreSlayer just recruit more NA's jajajaja
We legit don't like fighting before that time, as not as many people can make it due to school, schoolwork, travelling home from work / school etc, sure it's also because we don't have that many EU's and is only strategic to make it as even as possible for us but to say it's completely that is just unfair lmao
 

FoxyBearGames

Well-Known Member
Guardian
I feel as though the solution to this problem is just to make the the possibly vulnerability hours favor both NA/EU (pretty much Crypt's solution). I think that the vulnerability lengths are fine as it is, and forces people's windows to overlap with each other, which is necessary for fights to take place.
 

SayreSlayer

Well-Known Member
Muted
I feel as though the solution to this problem is just to make the the possibly vulnerability hours favor both NA/EU (pretty much Crypt's solution). I think that the vulnerability lengths are fine as it is, and forces people's windows to overlap with each other, which is necessary for fights to take place.
i think this is a much more eloquent idea than what I was proposing. The real issue is fights at nighttime for NA and EU's. It's extremely arduous to stay up that late for epic loka minecraft. I feel even worse for our EU players who are staying up till 3AM on weekdays because I keep pestering them too. No one wins under the current system. Even if you aren't losing because of your vuln, you still are starving the server of it's main content, and not letting anyone, including yourself, have fun. that's just my 2 cents though
 
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