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Implement in Future Give us a development blog (or something of the sorts)

Evil_X

Well-Known Member
Slicer
There have been many many things suggested or mentioned for future updates or to be added at some point to Loka. So many things I wouldn't be surprised if some things still aren't done a year+ down the line. Every single thing that has been mentioned to be added would all take considerable time to implement especially as pretty much all coding comes down to overworked Crypt (as well as the PvE and build teams for their parts of development).
For myself at least, having to wait and be patient isn't the issue. I love Loka and as long as I know it's coming it's not gonna make or break whether I continue playing. What I get more concerned about is the fact we don't really know what's coming next or what server priorities are etc. All the information isn't really out in public or official, you just have to hear things from players around Loka. The official communication for the public isn't really there and leaves a lot of players in the dark.
This thread tries to cover adding more communication between both sides and the realism of giving out development updates, this has been a few months in the making and I hope it comes out in the way I intended.

Starting with the problems of adding a full-on roadmap or giving time frames etc,
Loka's focus can change so quickly depending on whats suddenly popular in the player base. Steady work could be happening on bringing more PvE content then suddenly a huge conquest war breaks out whether it be for cap or world cap and the focus must move to keep the server stable, adding in patches, rebalancing things or fixing bugs etc. A roadblock could also be found in code or bugs pop up and things take way longer to implement than originally realised. (or we get a 1.15 incident where you're prepped to update things in the next version of Minecraft but never actually update the server as to how unstable that Minecraft version is).
For those reasons and probably more I haven't mentioned asking for time frames and asking "when" will just never frankly be realistic for Loka.

If we can't realistically get an order of updates or time frame for when the next thing is coming etc where does that leave a roadmap or some form of development updates?
I thought about it for a while and I feel the easiest way to keep pressure away from the devs but still give the players some info is some form of development blog. Whether it be monthly, every 2months etc, as long as it's consistent we'd get some form of forum post laid out essentially like a blog telling us what's been going on, what the priorities are, where you want to see things go etc.
Something like this isn't supposed to be considered as the place to go to find out what's coming next and when but if anything it shows to the player base things are happening behind the scenes. It gives the players a way to see what's happening, possibly give feedback on something being implemented to help the development progress and also build hype for future content. It gives communication between dev and player and I feel especially on a place like Loka where the big updates can just suddenly disappear for 6months and then appear 2weeks before launch, (a bit of an exaggeration I know) this really helps bridge together the gap between both sides.

Obviously this is just my opinion, if people have things they want to add or suggest as an alternative would be great to hear!

Edit: I forgot to mention it in the thread, but I wanted to add this in mentioning LCR's. I understand they pretty much exist as a way for players to give their feedback straight to the elders and you can talk to them regarding what's coming and what's been said etc. While I feel they're a great way to get the players to talk to the elders LCR's haven't really helped bring things out to the players. This thread is more made with the intent of covering the areas an LCR can't really do. (Also the more communication between Dev and player, the better imo)

tldr; add some form of development blog discussing what's going on behind the scenes. Give more communication between dev and player. Time frames and revealing the order of updates isn't realistic with Loka.
 
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4 voters
This is the sort of thing we'd want to tackle with the new website. The only real downside is that someone (Mag/Crypt) would need to spend time writing dev blogs instead of actually developing but I think some short blog posts showing off even minor dev work would go a long way.

Right now we're wrapping up the current internal web dev project Crypt and Mag have me on. After that I'll be switching fully to the new website (which already has quite a bit of work done on it).
 
With the release of the new site could we possibly see any updates on this?
I know some work has been done through things like the Content Calendar but I still don't think it really tackles the issues brought up above

Would honestly just be good to hear what the dev team is thinking when it comes to communication with the player base now that Loka's grown so much in size etc
 
I think some short blog posts showing off even minor dev work would go a long way.

I've been working on making variations of trees, stones and bones for months now, we should show them those cause I think they're nifty.

My experience so far with being a Dev and the communication with the community is that if we were to say advertise 'Oh guys look new spawn' there's a lot of reasons you guys will actually not see new spawn for say two years and then that leaves people disappointed e.g. ocean content.

Another example of this is the Nyx content. Nyx content was our first attempt at some form of dailies, and they're far from perfect and to be frank we were quite late to when a lot of us wanted to have that content done.

My concern really just is that Dev work is very slow moving and often stuff takes way longer to complete than anticipated almost always for a lot of different reasons. I'll be the first to admit sometimes frankly I'm just lazy and won't work on a project for months because I'm burnt out.

That's just my two shards (thanks @Kaph) on the whole topic. This being said, I really enjoy community outreach and actually letting people know what's going on. Last year's netherseve and Christmas forum posts were brilliant for that and actually give credit to the individual Devs who made content whether that be making skins or making dialogue.
 
my whole opinion on this subject is not only should the dev team be giving small teasers and stuff, but getting player input as well. I understand the secretive nature of it, but the claim of "we don't want to reveal stuff that isn't sure to come out," is pretty dumb. Hyping up a super early stage feature is dumb and I totally agree, but there is VERY little for features near being done. Nyx had no hype leading up to it at all, which could have been solved by a "parking spot reserved for Nyx" in the war district. My favorite two examples of doing this right were shrines where Crypt posted a teaser screenshot of them before the release and The Arrival which genuinely got me excited for the event. A lot more could be done by the socials team, and it wouldn't have to be that big.
 
my whole opinion on this subject is not only should the dev team be giving small teasers and stuff, but getting player input as well. I understand the secretive nature of it, but the claim of "we don't want to reveal stuff that isn't sure to come out," is pretty dumb. Hyping up a super early stage feature is dumb and I totally agree, but there is VERY little for features near being done. Nyx had no hype leading up to it at all, which could have been solved by a "parking spot reserved for Nyx" in the war district. My favorite two examples of doing this right were shrines where Crypt posted a teaser screenshot of them before the release and The Arrival which genuinely got me excited for the event. A lot more could be done by the socials team, and it wouldn't have to be that big.
Really really well put I 100% agree with hyping something out which will be dropping definitely within a month it so.
 
We definitely like to hype things up where possible. The big issue is over the last few months, besides content that is known to be coming (Nether's Eve, and Yuletide), most development efforts have been bug cleanup and sharding work.

We hyped up The Arrival pretty hard once that was closer to. We just haven't had a lot of content to hype of late, and many other things in development are pretty far off.

Either way the point is well taken. I believe SOTS are a great way to keep the community up to date, I just happened to be on vacation throughout most of November and that's why we didn't have one last month.
 
I would like to stress we are not some giant team. We do not make any money to pay ourselves let alone others. Everything takes time and most of what is done is by such a small number of people that can be counted on one hand. We'd love to do it and if we can get someone reliable to help us out with it then great. Even then it still takes some time from us as we have to communicate in detail with them. We try to communicate as much as possible, which is why we have LCR's, SOTS and are always posting on the forums but communicating takes time away from development so it is an eternal balancing act between the two (and everything else we do).
 
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