Here's how they currently work:
Below is a list of choosable particle effects:
Enjoy!
- /summon summons your horse. Only usable in spawn or in a friendly town.
- If your horse dies, you will not be able to use /summon again until 48 hours have elapsed.
- You may not use /summon while your horse is out in the wild. Better go find it! A solution to possible "lost horses" may wind up needing implementing later.
- Your horse cannot be leashed, ridden, or have it's inventory accessed by anyone else.
- Make, Model, and Particle effect (within reason) are changeable, so just let me know if you're unhappy with what it currently is/does.
Below is a list of choosable particle effects:
Code:
FIREWORKS_SPARK("fireworksSpark"),
TOWN_AURA("townaura"),
CRIT("crit"),
MAGIC_CRIT("magicCrit"),
MOB_SPELL("mobSpell"),
MOB_SPELL_AMBIENT("mobSpellAmbient"),
SPELL("spell"),
INSTANT_SPELL("instantSpell"),
WITCH_MAGIC("witchMagic"),
NOTE("note"),
PORTAL("portal"),
ENCHANTMENT_TABLE("enchantmenttable"),
EXPLODE("explode"),
FLAME("flame"),
LAVA("lava"),
SPLASH("splash"),
LARGE_SMOKE("largesmoke"),
CLOUD("cloud"),
RED_DUST("reddust"),
SNOWBALL_POOF("snowballpoof"),
DRIP_WATER("dripWater"),
DRIP_LAVA("dripLava"),
SNOW_SHOVEL("snowshovel"),
SLIME("slime"),
HEART("heart"),
ANGRY_VILLAGER("angryVillager"),
HAPPY_VILLAGER("happerVillager"),
Enjoy!