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Gladiator Horses

Cryptite

Elder
Staff member
Elder
Here's how they currently work:

  • /summon summons your horse. Only usable in spawn or in a friendly town.
  • If your horse dies, you will not be able to use /summon again until 48 hours have elapsed.
  • You may not use /summon while your horse is out in the wild. Better go find it! A solution to possible "lost horses" may wind up needing implementing later.
  • Your horse cannot be leashed, ridden, or have it's inventory accessed by anyone else.
  • Make, Model, and Particle effect (within reason) are changeable, so just let me know if you're unhappy with what it currently is/does.

Below is a list of choosable particle effects:

Code:
FIREWORKS_SPARK("fireworksSpark"),
    TOWN_AURA("townaura"),
    CRIT("crit"),
    MAGIC_CRIT("magicCrit"),
    MOB_SPELL("mobSpell"),
    MOB_SPELL_AMBIENT("mobSpellAmbient"),
    SPELL("spell"),
    INSTANT_SPELL("instantSpell"),
    WITCH_MAGIC("witchMagic"),
    NOTE("note"),
    PORTAL("portal"),
    ENCHANTMENT_TABLE("enchantmenttable"),
    EXPLODE("explode"),
    FLAME("flame"),
    LAVA("lava"),
    SPLASH("splash"),
    LARGE_SMOKE("largesmoke"),
    CLOUD("cloud"),
    RED_DUST("reddust"),
    SNOWBALL_POOF("snowballpoof"),
    DRIP_WATER("dripWater"),
    DRIP_LAVA("dripLava"),
    SNOW_SHOVEL("snowshovel"),
    SLIME("slime"),
    HEART("heart"),
    ANGRY_VILLAGER("angryVillager"),
    HAPPY_VILLAGER("happerVillager"),

Enjoy!
 
Another note I forgot about is that Skeletal and probably Zombie horses cannot be leashed. So if you don't care, you can have one, otherwise, we may all need to have regular horses.
 
Make, Model, and Particle effect (within reason) are changeable, so just let me know if you're unhappy with what it currently is/does.

Code:
FIREWORKS_SPARK("fireworksSpark"),
    TOWN_AURA("townaura"),
    CRIT("crit"),
    MAGIC_CRIT("magicCrit"),
    MOB_SPELL("mobSpell"),
    MOB_SPELL_AMBIENT("mobSpellAmbient"),
    SPELL("spell"),
    INSTANT_SPELL("instantSpell"),
    WITCH_MAGIC("witchMagic"),
    NOTE("note"),
    PORTAL("portal"),
    ENCHANTMENT_TABLE("enchantmenttable"),
    EXPLODE("explode"),
    FLAME("flame"),
    LAVA("lava"),
    SPLASH("splash"),
    LARGE_SMOKE("largesmoke"),
    CLOUD("cloud"),
    RED_DUST("reddust"),
    SNOWBALL_POOF("snowballpoof"),
    DRIP_WATER("dripWater"),
    DRIP_LAVA("dripLava"),
    SNOW_SHOVEL("snowshovel"),
    SLIME("slime"),
    HEART("heart"),
    ANGRY_VILLAGER("angryVillager"),
    HAPPY_VILLAGER("happerVillager"),

I'll take it all please.
 
If your horse/donkey dies and is summoned again is it going to receive a saddle and diamond armor every time?
 
Zor95 said:
If your horse/donkey dies and is summoned again is it going to receive a saddle and diamond armor every time?

Yes, however upon death, it will not drop anything.
 
Can't people just take the diamond horse armor out and then get the horse killed and summon more?

And uh, I'm assuming you can't summon multiple horses?
 
Artagan said:
Can't people just take the diamond horse armor out and then get the horse killed and summon more?

And uh, I'm assuming you can't summon multiple horses?

Nope, can't spawn multiple horses. And yes, I suppose I should just prevent anybody from getting at it's inventory.
 
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