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/home now available for the untowned

Cryptite

Elder
Staff member
Elder
After many a request, /home is now available for those without towns. The uses and stipulations of home are as follows:

  • /sethome cannot be used in spawn, in a town, or within 400 blocks of any town.
  • /sethome can only be used once every 4 days.
  • You can return to your home at any time while in spawn protection by using /home
  • /sethome and /home can only be used if you do not have a /town active. You can /cleartown first and then use it.

Enjoy! I'm sure there'll be much debate on the use of this, so these numbers and requirements are not final, but they are strict so as to ensure that home isn't exploited.
 

mopb3

Well-Known Member
Slicer
I knew this day would come, and its a sad day indeed we bow to sethoming, something we have been against since the creation of this server because it denies a core principle that we run on; if you die, you gotta walk back and by then the threat will sure as hell have made off with your stuff.

Hell I don't even think towns should have it, its a limiting factor with distance but this way always intended and really is not a bad thing.
 

Cryptite

Elder
Staff member
Elder
To be fair mop, you've always wanted a strictly 100% vanilla, plugin-less server, and it's a long time since the server has been anything like that.
 

Zor95

Well-Known Member
Slicer
I'm not really for it either, but it does me no harm so meh.

What I would prefer though is rather than allow /sethome anywhere (except near towns) you build specific areas where one may use /sethome. These could be in regular intervals or randomly scattered across the world.
 

Cryptite

Elder
Staff member
Elder
I don't really think 'nomad camps' is a great idea, considering how brutal this server is. All that does is force nomads into a specific area where they'll all just steal from each other with no effort because they don't have protection.

To be honest, with the number of towns very near to spawn, it'll be interesting to see how fast people bring up the fact that they can't, in fact, /sethome anywhere. If I could build a map of all towns and their 400 block protection zone (from gen radius border, that is, not just gen center) to see where nomads could be, i'll bet it's a good 2k+ before there's a reasonable amount of space.
 

Zor95

Well-Known Member
Slicer
I suppose camps would crop up yes, but my intention is to still require a fair amount of traveling. You'd just set your home at the nearest point to your home.
 

Mtndome

Member
Slicer
I dont like Nomad camps. It would be easy for someone to stalk and murder nomads relentlessly. They would also be able to follow them from an encampment, as opposed to actually hunting them down and then killing them.

Dont take all the sport out of it, Zor :p
 

Zor95

Well-Known Member
Slicer
Mtndome said:
I dont like Nomad camps. It would be easy for someone to stalk and murder nomads relentlessly. They would also be able to follow them from an encampment, as opposed to actually hunting them down and then killing them.

Dont take all the sport out of it, Zor :p

But Nomad hunting would be the sport :D

And that's the trade. Faster travel, but more risk to it. Is it worth it? You decide.
 

adderman500

Well-Known Member
Slicer
Cryptite said:
To be fair mop, you've always wanted a strictly 100% vanilla, plugin-less server, and it's a long time since the server has been anything like that.
I speak for mop here, and that is not the case. I know mop has embraced the arena ideas and stuff like that, as have I. Just because he and I have expressed views against generators and /sethome does not mean we want 100% vanilla. I'm not sure how popular /sethome is with most of the community anyhow, perhaps there should have been a poll before this was incorporated. Too late now though I guess.
 

Cryptite

Elder
Staff member
Elder
Incorporating sethome has been discussed and in the works for many months and, unfortunately, the community that this really applies to isn't on the forums, so any meaningful discussion wasn't going to happen here anyway.
 

mopb3

Well-Known Member
Slicer
Cryptite said:
Incorporating sethome has been discussed and in the works for many months and, unfortunately, the community that this really applies to isn't on the forums, so any meaningful discussion wasn't going to happen here anyway.
So from what I can gather, you decided that you wanted to consult the community but the community on here wasn't large enough... so just gave up? Thats err... not really a community driven decision.
 

Magpieman

Old One
Staff member
Old One
A huge number of new players are pushed away form the server because we lacked this feature. People cannot build their base far from spawn as it takes soo long to walk back their on death (which happens a lot as the server is on hard mode) Walking back on death for 20 mins is not fun, the point of the server is to be a fun experience that caters to all minecraft play styles. This then forces players to build close to spawn and then they are at risk from griefers and the landscape gets even more torn up. We need players to spread out.

We have also had problems with players trying to build generators for a solo base just so they can have the portal. One option i suppose could be charge players for /home but that really does not support new players to the server. The problem we have is that players dont stick around on the server and the few that do, do because they have been snapped up by a town. /home should encourage new players to stay on the server longer and once they have played for a bit they will not want to leave, as they will discover how awesome the server is.

Polls are bad. They are useless and do not work. Runescape is your classic example. They do polls and implement things that kill the game on the basis of them. For example they do a poll on whether free trade with no cost limits/restrictions should be put in. People who bot vote on poll and push it through, and the botting community then thrives as they can trade all items to their main character now, which ruins the game for many others, crippling the economy. Often players do not know what they want or just think short term. Sometimes decisions have to be made for them.
 

Magpieman

Old One
Staff member
Old One
mopb3 said:
Cryptite said:
Incorporating sethome has been discussed and in the works for many months and, unfortunately, the community that this really applies to isn't on the forums, so any meaningful discussion wasn't going to happen here anyway.
So from what I can gather, you decided that you wanted to consult the community but the community on here wasn't large enough... so just gave up? Thats err... not really a community driven decision.

Not true mop. This change is for newer players mainly. These players are not on the forums for obvious reasons (they are new). The established community generally are in towns and therefore this does not benefit them.
 

mopb3

Well-Known Member
Slicer
For as much as the reason you posted there is valid Mag, the reasons we never had sethome before are still just as valid now, and its gonna cause problems if we leave this implemented and unaltered.
 

Magpieman

Old One
Staff member
Old One
Please explain what is wrong with it. The reason we didn't have it before has been fixed by small changes we have made to it thanks to crypt.
 

adderman500

Well-Known Member
Slicer
Your points are correct, for sure most of the community here are not hermits. However, the community on the forums here are very much the core of the server, and personally, even though the issue may not regard us, you should consult with us all first. If you upset players here, you upset the heart of Loka.
 

mopb3

Well-Known Member
Slicer
Magpieman said:
Please explain what is wrong with it. The reason we didn't have it before has been fixed by small changes we have made to it thanks to crypt.
How many times have you and I both recited this to new players Mag? Anyway, expressed in a sort of first person dialog, the reasons;

1. If I can sethome, I am not bound by the constraints of travel time so I can go out as far as I like and make a base where no one can ever find me with a single trip and live there with practically no consequences

2. My home is being raided and they are far better armed than I, so I die, I managed to take them down a couple of hearts but they kill me anyway, now if they wish to relieve me of my things they must riffle through my chests and take them, all the while I can simply /home and beat them to death which really gives me the upper hand

3. The tables are now turned and I wish to raid someone, I get into their base just fine but find that they rather annoyingly are most likely going to kill me, now I don't want this to happen to I go to some obscure point in their base they wont think to look and set my home then run at them, now no matter how many times I die I will always spawn inside their base and can once again just run at them with my fists handy (This could get really annoying if you manage to break into a town and then they up their security but you can still get in because you're sethomed there)
 

Magpieman

Old One
Staff member
Old One
From that it sounds like you have not read crypts post. There is one valid point there which can be easily resolved. Crypt stated you could only sethome once every 4 days however maybe we need to say you can only use /home once an hour or something like that.
 

mopb3

Well-Known Member
Slicer
Magpieman said:
From that it sounds like you have not read crypts post. There is one valid point there which can be easily resolved. Crypt stated you could only sethome once every 4 days however maybe we need to say you can only use /home once an hour or something like that.
So quite simply I use this at four day intervals Mag, that doesn't render it invalid at all.

If anything it could aggravate the situation with a town because the person would keep being able to get in for four days at minimum even if ordered to set their home elsewhere
 
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