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Suggestion Increase Rivi Size to 20v20 for 70-100cp tiles

Kylaz

Member
As it stands, a large portion of players on Loka do not get the opportunity to participate in Rivi because the lineup is automatically filled with the top 10 players in each alliance. Whilst this does make the fights competitive, it also unintentionally excludes many active players and loyal alliance members from playing. This is very discouraging and can feel unfair to a lot of these players, and increasing the Rivi size count would address this problem in a way that benefits everyone. It'd open the door for more players to play and improve rather then limiting the experience to the same small group of players each time. It would give more inclusion which means stronger alliance bonding as more players gain experience and stay engaged.

This would also help a lot during "AFK Months", where there is little to no pvp happening on certain continents. For example, next month we are unlikely to see any PvP yet we still want to have fun and engaging wars for a lot of our players, it would be enjoyable for our alliance if we had wars we could bring recruits or newer players too, or even average loyal players who aren't considered good enough for regular Rivis. Most alliances can gather 15-20 players for larger rivis like this, and it would also give us a breath of fresh air since it's changing up a system that has been the same for years. Also, solo towns would still be able to compete for normal tiles under 70cp (or maybe 80?) as they do now, no one loses any opportunities, they're simply just bigger now.

Historically, smaller fights like these have been some of the most fun on the server being very memorable and competitive. They help a lot with alliance bonding and even smaller towns, bringing that format to Rivi on a smaller scale would make a lot of the player base happy, especially since I could finally play Rivis with my recruits.

This is a very experimental change, but I think having it for next month would be a great time to test out a change to Rivina. If it doesn't work out in the end, it can always be reverted to 10v10s after a month, especially since Rivis have no almost no real-world impact on continent.
 
40 voters
-1 You dont get a different experience from playing a rivi other than that it is a 10v10. If they wanna play a rivi that badly make your own town and place on 50 tile
 
The suggestion really isn’t as bad as these guys are making it seem. 15v15 is not that big of a difference and in my opinion, it wouldn’t harm the ideals behind rivi that much if at all. Also keep in mind, half of the negative votes are from people putting the post in discord servers to get it “nuked” (ty to bonsd for finding the image below)
 

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The suggestion really isn’t as bad as these guys are making it seem. 15v15 is not that big of a difference and in my opinion, it wouldn’t harm the ideals behind rivi that much if at all. Also keep in mind, half of the negative votes are from people putting the post in discord servers to get it “nuked” (ty to bonsd for finding the image below)
This has been a topic since Rivina's inception. People make these suggestions lacking the historical context of the very thing they wish to change. Rivina was introduced to provide small towns/alliances an equal playing field against large towns/alliances. Increasing it to 15 will only widen that gap, but the argument that this would allow 5 more people to warp who would otherwise be excluded is silly. People get excluded from 25vs25, what's different here? Any player cap = players being excluded.

Over the years, I have witnessed players go from not even being remotely considered for Rivi's to actively making the lineup, myself included. This is an early milestone for many of us who have treated/treat Conquest seriously. I think it should stay that way. I could go on but this is not the first post about increasing rivi size and it won't be the last.
 
This has been a topic since Rivina's inception. People make these suggestions lacking the historical context of the very thing they wish to change. Rivina was introduced to provide small towns/alliances an equal playing field against large towns/alliances. Increasing it to 15 will only widen that gap, but the argument that this would allow 5 more people to warp who would otherwise be excluded is silly. People get excluded from 25vs25, what's different here? Any player cap = players being excluded.

Over the years, I have witnessed players go from not even being remotely considered for Rivi's to actively making the lineup, myself included. This is an early milestone for many of us who have treated/treat Conquest seriously. I think it should stay that way. I could go on but this is not the first post about increasing rivi size and it won't be the last.
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5.
 
As it stands, a large portion of players on Loka do not get the opportunity to participate in Rivi because the lineup is automatically filled with the top 10 players in each alliance. Whilst this does make the fights competitive, it also unintentionally excludes many active players and loyal alliance members from playing. This is very discouraging and can feel unfair to a lot of these players, and increasing the Rivi size count would address this problem in a way that benefits everyone. It'd open the door for more players to play and improve rather then limiting the experience to the same small group of players each time. It would give more inclusion which means stronger alliance bonding as more players gain experience and stay engaged.

This would also help a lot during "AFK Months", where there is little to no pvp happening on certain continents. For example, next month we are unlikely to see any PvP yet we still want to have fun and engaging wars for a lot of our players, it would be enjoyable for our alliance if we had wars we could bring recruits or newer players too, or even average loyal players who aren't considered good enough for regular Rivis. Most alliances can gather 15-20 players for larger rivis like this, and it would also give us a breath of fresh air since it's changing up a system that has been the same for years. Also, solo towns would still be able to compete for normal tiles under 70cp (or maybe 80?) as they do now, no one loses any opportunities, they're simply just bigger now.

Historically, smaller fights like these have been some of the most fun on the server being very memorable and competitive. They help a lot with alliance bonding and even smaller towns, bringing that format to Rivi on a smaller scale would make a lot of the player base happy, especially since I could finally play Rivis with my recruits.

This is a very experimental change, but I think having it for next month would be a great time to test out a change to Rivina. If it doesn't work out in the end, it can always be reverted to 10v10s after a month, especially since Rivis have no almost no real-world impact on continent.
U missed with this one
 
This has been a topic since Rivina's inception. People make these suggestions lacking the historical context of the very thing they wish to change. Rivina was introduced to provide small towns/alliances an equal playing field against large towns/alliances. Increasing it to 15 will only widen that gap, but the argument that this would allow 5 more people to warp who would otherwise be excluded is silly. People get excluded from 25vs25, what's different here? Any player cap = players being excluded.

Over the years, I have witnessed players go from not even being remotely considered for Rivi's to actively making the lineup, myself included. This is an early milestone for many of us who have treated/treat Conquest seriously. I think it should stay that way. I could go on but this is not the first post about increasing rivi size and it won't be the last.
I agree to be honest I think Rivina is fine how it is. I just wanted to point out that the suggestion itself isnt all that bad, especially if you consider that Cryptite has thought about implementing it before
 
I still feel like the issue still persists with the 25v25 fights. So I don’t think 20v20 would do anything. Rivi’s competitiveness is what makes it so fun.
 
except concord who is pulling 20 people to rivi during what is supposedly a dead afk month? this would just gatekeep high cp tiles to alliances and large towns, all this would do is discourage smaller towns/alliances from going to rivi during "dead" months
 
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