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Suggestion Individual Restrictions

mindblaster007

Well-Known Member
I suggest that rather than having just a town rank restriction on Void Chests, make the rank restriction both togglable and per chest restricted. For example, you have it restricted so only town members ranked two and above can access the void chest, but then you can make one access marker rank four and above. You can also toggle the general restriction on or off(Not really needed considering you can just set it to Rank 1).
 

Liniment

Active Member
Slicer
+1 yes pls, some people really need to know when to stop using my pots.
also any rank can access voids no matter what.
 

FoxyBearGames

Well-Known Member
Guardian
Adding void storage markers as a zone object and "conditional zones" would probably be the best way to organize this. By conditional zones, I mean "turn on this zone during a conquest fight", etc., as options for zones to toggle certain permissions.
 

mindblaster007

Well-Known Member
Adding void storage markers as a zone object and "conditional zones" would probably be the best way to organize this. By conditional zones, I mean "turn on this zone during a conquest fight", etc., as options for zones to toggle certain permissions.
I believe they already inherit a zone's level if I'm not mistaken. But I think it would be much cleaner not to have to zone a bunch of tiny chunks so each chest has a zone and instead have the permission set within the GUI. It would look nicer for storage rooms not to have to be forced to put higher access chests on one side of the room and then less valuable on the other side. It would also add more customizability; say I want my food next to my armor and sword versus chests, but I want everyone to access food, level 2 armor, and level 3 swords and having the permissions set to the chest, would allow for them all to be placed near each other without having to create 3,4,5 different zones. A lot of people didn't even know you could set a minimum rank for accessing VS chests and adding them to the configuration GUI would make the feature more obvious for those who didn't know it existed.
 
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