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Suggestion Instabreakability of Deepslate

babycat

Member
Slicer
Hi! As I am sure many have noticed the newly added deepslate block in the 1.17 update is harder than stone, and does not instantly break when minded with efficiency 5 and haste 2 on a diamond pickaxe.

I have come up with 3 ideas that could allow for the instant mining of deepslate blocks on LokaMC.

Idea #1: Adjustment of the Hardness Values // This is not possible but is a good starting point for the process of this thought.​

In Minecraft the time it takes to mine a block is determined through the hardness of a block and the mining speed. That is why a block of obsidian with a hardness of 50 takes much longer to mine than a block of stone with a hardness of 1.5.

Instant-mining of blocks like stone is also determined by the same factors with the block having an "hp" of 30 times its hardness value, and that "hp" needs to be taken to 0 in a single game tick for it to be instantly mined.
MC_Instabreak_Deepslate_1.png
That led me to the idea that the hardness value of deepslate could be reduced to anything between 1.59 and 1.63
MC_Instabreak_Deepslate_2.png
However, this cannot be done as the hardness of blocks is hardcoded in Minecraft and cannot be adjusted, and that is why this potential solution is not possible.

Idea #2: Efficiency 6 Netherite Pickaxe​

My second idea for making Deepslate mineable is the crafting of an Efficiency 6 Netherite Pickaxe after the addition of the eventual nether update.
MC_Instabreak_Deepslate_3.png
Example crafting recipe:
MC_Instabreak_Deepslate_4.png
The main benefits of this solution are:
  1. Its a do it once and forget so players don't need to continually re-acquire the ability to instantly break blocks like Deepslate.
  2. It could be an opportunity to tie it into special quests with components of it being rewards
The main problems with this are:
  1. Endgame Content that doesn't require much further input on the player, so it will be similar to the special magma cream that I have yet to get myself
  2. It is entirely inaccessible to players who are new to the server, or don't have the time/resources to get special crafting materials necessary for something like this.

Idea #3: Consumable Mining Boost​

I think the most robust solution to making deepslate instantly minable would be the implementation of a new purchasable item from the blacksmith at spawn which would give either Efficiency 6 for a number of blocks broken or Haste IV for a short period of time, perhaps 5-15 minutes.
MC_Instabreak_Deepslate_5.png
The main advantages of this are:
  1. It is accessible to everyone on Loka
  2. It removes shards from the economy to help reduce the stagnation of vast quantities of shards
  3. It allows individuals who don't have the funds to build a beacon the ability to instantly mine spaces without one
The main problems with this are:
  1. It reduces the need for beacons, likely leading to a drop in their market price
 

Samisol

Active Member
Sentry
-1 cause of the price drop of beacons... but tbh this probably isn't a good idea. I could see netherite tools being added but definitely not efficiency 6. The deepslate taking longer to break is imo fine.
 

Lurnn

Well-Known Member
Slicer
-1 cause of the price drop of beacons... but tbh this probably isn't a good idea. I could see netherite tools being added but definitely not efficiency 6. The deepslate taking longer to break is imo fine.
i agree with this guy
 

koi0001

Well-Known Member
Guardian
Not really a server issue. Why should the block be instantly breakable. I see your point but I think it's going to be a balancing act that if changed at all, it will be in favour of deep slate remaining hard to break.
 
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babycat

Member
Slicer
-1 cause of the price drop of beacons... but tbh this probably isn't a good idea. I could see netherite tools being added but definitely not efficiency 6. The deepslate taking longer to break is imo fine.
The price drop in beacons is an outcome I can see potentially happening by making it possible to get Haste from other sources. I think in general it wouldn't negatively impact the economy to any significant level though.
Not really a server issue. Why should the block be instantly breakable. I see you're point but I think it's going to be a balancing act that if changed at all will be in favour of deep slate remaining hard to break.
A lot of towns have stuff near the bedrock layer that's away from people, like melon farms for instance, and with the increased depth in 1.18 it would be incredibly time-consuming to dig anything at that level. Just think about how painful it is to dig out a room of any size underground right now without a Haste II beacon, but at least for that, there is something you can get that alleviates the problem.
 

koi0001

Well-Known Member
Guardian
A lot of towns have stuff near the bedrock layer that's away from people, like melon farms for instance, and with the increased depth in 1.18 it would be incredibly time-consuming to dig anything at that level.

There's really no reason people have to build these massive farms at that level. No town on Loka really uses all of its space within the tile. It's a pain in the butt for sure to dig through them but I just can't see why they wouldn't then use the other spaces on their tile.

Fwiw, when discussing netherite I think it's largely leaning to PvE stuff so having a netherite pickaxe at some stage might not be so far out there.
 

PartayArc

Well-Known Member
Sentry
There's really no reason people have to build these massive farms at that level. No town on Loka really uses all of its space within the tile. It's a pain in the butt for sure to dig through them but I just can't see why they wouldn't then use the other spaces on their tile.

Fwiw, when discussing netherite I think it's largely leaning to PvE stuff so having a netherite pickaxe at some stage might not be so far out there.
Meanwhile in covenant looking at Skuhoo’s 15 million melons
 

xForerunner

Member
Slicer
But why do we have to try to make everything in Minecraft so easy?
I dont think there’s a whole lot of value added by increasing the time it takes to mine blocks in an area of your town that you could previously instamine through like butter. Im speaking from experience here in saying I would have burnt out way sooner from the process of mining out the base of my town. That being said I don’t think the block is doomed or anything because it can have value elsewhere (even deeper sections of RIs with higher ore density) that doesn’t involve retroactively lengthening time spent on the aspect of gameplay that feels the most soul crushing. I think if anything having solutions like the ones suggested can better serve the gameplay experience while also offering cool new rewards to spend shards on which imo the server is distinctly lacking. And don’t get me wrong, I’m the last person that’ll say minecraft shouldn’t be more challenging, but I think there’s better ways to approach that than just “make this part of the gameplay feel more dull and time consuming”
 

Lampp_

Well-Known Member
hm yes i to love mining every single block bit by bit :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D (please just make it stone level)
 

babycat

Member
Slicer
But why do we have to try to make everything in Minecraft so easy?
From my perspective, this isn't a question of making Minecraft easy and more of a question of removing factors that don't bring anyone enjoyment. As it stands right now mining a block of deep slate takes 6 times as long as an absolute minimum due to the nature of how breaking blocks works.

If you wanted to dig out a 21 x 7 x 21 room underground (3087 blocks) for a void storage room if it was made out of stone with your haste 2 beacons an efficiency 5 pickaxe could get that done in at most 5 minutes, with an absolute minimum time spent breaking blocks of 154.35 seconds.

Digging out a similar 21 x 7 x 21 room in deep slate would take quite literally 6 times as long for the digging which would take an absolute minimum of 926.1 seconds or 15.5 minutes, and that ignores the need of movement and the need of putting the items in storage systems.

I can think of so many things I would rather spend the 10 minutes I save digging out a hole, I could spend those 10 minutes building, and that is for a relatively small space. Consider the time investment necessary for something like an underground war room, which often can be in the realm of 30 x 15 x 30, quite literally 4.5 times larger which would take over an hour of time on the server to dig. I don't want to spend an hour digging out a war room. I don't think anyone wants to spend an hour digging out a war room.

That time could be spent in ways that are so much better, and so much more enjoyable which is why this should seriously be considered.
 
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