TLDR:
Add a 16th Town Mastery dedicated to Fishing, rewarding players for catching fish based on their weight and rarity. This would integrate Loka's existing rich fishing mechanics (custom sizes, tournaments, continent-specific fish) into the town leveling system, giving coastal towns, peaceful players, and fishing enthusiasts a viable path to contribute to town progression.

Add a 16th Town Mastery dedicated to Fishing, rewarding players for catching fish based on their weight and rarity. This would integrate Loka's existing rich fishing mechanics (custom sizes, tournaments, continent-specific fish) into the town leveling system, giving coastal towns, peaceful players, and fishing enthusiasts a viable path to contribute to town progression.
Proposed Mechanics
XP Gain
Tracked for all town members (like other masteries – global actions count toward your town). Base XP per fish: Scaled by weight for fairness and progression.| Fish Size | Weight Range | Rarity | Base XP Example |
|---|---|---|---|
| Tiny | 1-15 oz | Rare | 5 XP |
| Small | 1-9/15 lbs | Common | 20 XP |
| Regular | 10-30 lbs | Common | 50 XP |
| Large | 31-99 lbs | Uncommon | 150 XP |
| Monster | 100-150 lbs | Rare | 500 XP |
| Gargantuan | 151-200 lbs | Epic | 1,200 XP |
| Titanic | 201+ lbs | Legendary | 3,000+ XP |
- Formula: XP = (Weight in oz × Multiplier) where multiplier = 1 (Common), 1.5 (Uncommon), 2 (Rare), 3 (Epic), 5 (Legendary).
- Treasures/Junk: Bonus XP for enchanted books, rods, saddles, etc. (to reward vanilla fishing loot).
Integration with Town System
- 16th Mastery in Gathering category (max level 99).
- Viewable: /town level shows Fishing progress alongside others.
- Perks Unlocked (ideas for high levels):
| Mastery Level | Perk |
|---|---|
| 10 | +10% big fish chance in town zones |
| 25 | Unlock "Fishery" industry building (auto-generates fish/food) |
| 50 | Town-wide fishing rod enchants (Lure III, Luck V) |
| 99 | Exclusive "Titanic Tackle" policy: Double tournament prizes |
Potential Industry Tie-In
Fishery Building (requires Fishing Lv20 + Farming Lv10): Placeable structure that produces fish/treasures over time, like other industries. Upgrades with mastery level.Balance & Implementation Notes
- Location Bonus: +20% XP for fish caught in town zones or allied territory.
- Policy Synergy: Buffs like "Fish, Glorious Fish!" stack with mastery perks.
- Easy to Implement: Hook into existing fish-catching events – just add XP tracking.
- Testing: Start with beta on a test server, monitor XP rates vs. other masteries.
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