Looking through a recent thread on the new RI update, I saw a post by crypt:
"Pretty much all players have reported getting about 1-1.5 stacks of diamonds (64 - 96) from one RI.
Breaking it down:
Seagull shores has no real expenses. They live on a stagnant continent with no real conflict, they have massive reserves of wealth, they have veteran players and grinders, and have no need for god gear, pearls, mods etc
In contrast lets just look at the cost of war for Donzula:
Any major fight costs:
60 ais are used on the battlefield alone and AIs that are used at our towns after the fight aren't used, so its essentially 8 ais, post fight, per person. For donzula alone, which makes up about 2/3 of the forces here, thats 40 ais used on the field and another 8 per person post fight, amounting to around 6k in shards per fight in AI costs, as a conservative estimate considering we aren't counting any repairs made at town during the fight.
We also used the upwards of 4000 potions in battles last month, which isn't counting the innumerate amount of wilds fights and raids that do add up over time, which amounts to hours of grinding.
A given expenses for a month costs:
Equipment costs for an active town are much more draining than they seem. Donzula goes through 3-4 pages of vs swords and vs armor a month in assorted wilds fights and deaths, and many members logging on for one or two fights, and subsequently never returning their gear and leaving. This month alone, we have already gone through about 2 pages of all the of above due to our deaths/new recruits. This is the real cost to conquest towns. Conquest is a numbers game of who can bring more new fighters on the server. Having 16 actives and more warping means that it's just that many more new people losing gear. Heres another cost estimate in shards for our losses in sets this month so far, not counting XP, shulkers, echests, eltryas etc:
60 god sets = 28 diamonds * 60 = 1680 diamonds only halfway into the month
30 or so god pickaxes and shovels = 30 * 2 = 60 diamonds
If this trend continues into later in the month, thats already around 3.3k dias a month in armor, tools, and swords alone, or 40,000 thousand shards.
On an extreme month, when we're recruiting and fighting 4-5 fights a month (like the last 2 months) ,we're at around 54 thousand shards a month, Another 4-10k a month is spent on various things like buying restricted resources for mods, building, or realistically, just lost.
Our monthly bill for gear, AIs, tools, and other stuff stated above is around 64k a month, dues add another 17k, meaning 81k in shards monthly.
81k shards is around 6.75k diamonds. Our grinders get around a stack of diamonds per RI trip. Thats 106 trips of mining, monthly, to fund Donzula's bill. /Continued in 2nd post
"Pretty much all players have reported getting about 1-1.5 stacks of diamonds (64 - 96) from one RI.
Breaking it down:
- It currently takes one player 1 hour to fund your entire town for 1 day.
- That's assuming they mined literally only diamonds and no other ores.
- That's also assuming players did not use Silk Touch and Fortune the diamond ores later for what would be about 2.2x the output of 185 diamonds. This pays for another extra day of the generator.
- Seagull Shores currently has a daily cost of 700 shards. That's 58 diamonds for an entire day.
- Your town has 5 actives at this time.
- Seagull Shores pays the majority cost of all of Best in the West with 35 territories (5 over the maximum, because of World Capital)
- Seagull Shores' current Town Balance allows it to run without additional funding for 58 days.
- Seagull Shores is a well established town that has been around for awhile, so the following data is not something newer towns would necessarily have, but that said
- Seagull Shores' current Stored Wealth accounting only Void Storage is an additional 21,835 shards.
- Including other containers throughout the town, the final Current Stored Wealth of your town is 176,321 shards.
- In summation, Seagull Shores could run without visiting an RI or mining anything at all for 310 days.
To confirm, you believe that it is too much of a burden for perhaps up to 2 players having to spend 1 hour on Loka to afford funding an Alliance that is the World Capital of the Server and also has greater than the maximum number of territories for one day?"
Seagull shores has no real expenses. They live on a stagnant continent with no real conflict, they have massive reserves of wealth, they have veteran players and grinders, and have no need for god gear, pearls, mods etc
In contrast lets just look at the cost of war for Donzula:
Any major fight costs:
60 ais are used on the battlefield alone and AIs that are used at our towns after the fight aren't used, so its essentially 8 ais, post fight, per person. For donzula alone, which makes up about 2/3 of the forces here, thats 40 ais used on the field and another 8 per person post fight, amounting to around 6k in shards per fight in AI costs, as a conservative estimate considering we aren't counting any repairs made at town during the fight.
We also used the upwards of 4000 potions in battles last month, which isn't counting the innumerate amount of wilds fights and raids that do add up over time, which amounts to hours of grinding.
A given expenses for a month costs:
Equipment costs for an active town are much more draining than they seem. Donzula goes through 3-4 pages of vs swords and vs armor a month in assorted wilds fights and deaths, and many members logging on for one or two fights, and subsequently never returning their gear and leaving. This month alone, we have already gone through about 2 pages of all the of above due to our deaths/new recruits. This is the real cost to conquest towns. Conquest is a numbers game of who can bring more new fighters on the server. Having 16 actives and more warping means that it's just that many more new people losing gear. Heres another cost estimate in shards for our losses in sets this month so far, not counting XP, shulkers, echests, eltryas etc:
60 god sets = 28 diamonds * 60 = 1680 diamonds only halfway into the month
30 or so god pickaxes and shovels = 30 * 2 = 60 diamonds
If this trend continues into later in the month, thats already around 3.3k dias a month in armor, tools, and swords alone, or 40,000 thousand shards.
On an extreme month, when we're recruiting and fighting 4-5 fights a month (like the last 2 months) ,we're at around 54 thousand shards a month, Another 4-10k a month is spent on various things like buying restricted resources for mods, building, or realistically, just lost.
Our monthly bill for gear, AIs, tools, and other stuff stated above is around 64k a month, dues add another 17k, meaning 81k in shards monthly.
81k shards is around 6.75k diamonds. Our grinders get around a stack of diamonds per RI trip. Thats 106 trips of mining, monthly, to fund Donzula's bill. /Continued in 2nd post
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