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Suggestion Looking at cost of war on loka, and economic problems to conquest towns caused by the new RI update

Sparky___

Well-Known Member
Slicer
You've been in an alliance with towns that have been here from the start and like your town, they and you are filthy rich, so this doesn't even matter to you, because like you said you only go mining maybe once a month with the old RI. What he's trying to say is the cost of war is sucks for new towns and alliances, with little to gain other then some land.

How rich a town is has little (or less frankly) consequence if you're talking about how to manage a town/alliance. How you choose to run your towns/alliances also is not really any fault of the server? Don't forget, my origins were in Valinor which was abysmally poor until we figured out how to get off the ground in terms of conquest. Not to mention that we then formed an alliance. I am well versed in these matters. This was just an exaggeration plain and simple. This does matter to me, because I was able to get so wealthy because of how imbalanced the RIs were for a VERY long time. We were all very spoiled with how plentiful wealth was in the RIs.

We have 16 actives, but like Sayre said the only ones who grind are really the leaders. The people who are seen as actives are people who logged on for fights that lasted 30 minutes or longer. At one point we had 33 actives, yet you didn't see them all grinding did you? No, because they're simply fighters who log on for fights because they only enjoy the Conquest aspect of Loka. Your idea of getting these 16 actives to mine and group mine doesn't really exist for each town. The 1.9 community just sits and grinds on kit pvp servers and doesn't actually know how to grind unless they come from servers like towny.

" In donzulas case, we're still funded by 3-4 grinders for about 15-16 active players, and many others warping."
But for reasons stated above, that 1:3-1:4 ration is hard to achieve, if not impossible. There's a reason most major land holders lack grinders/


Regardless of any changes/discussion about the new RIs, this is the intentional change here. We intend to never allow a large town/alliance to be effectively funded by a disproportionally low number of players. We recognize that there will always be a smaller number of the grinders in an alliance, and a small number is okay, but people had become comfortable with effectively one player funding the entire alliance, and that's butts.
I get the struggle, really I do. We had a small number of people carrying the war effort on their back and shoulders in Elysian Pact and it's not fun. You need to get your people to grind, if you want to fight the wars, you need to strap on your mining helmet and do the hard work. Period.

Did you even read the entire post? Look:
"106 could be expected reasonably of 5-6 hardcore grinders, if tats all that was required of them. However, donzula still requires pot materials, gunpowder, basic materials, pearls (big time investment if not just bought) that take a good amount of time aswell."
Especially for a town without the balak grinding buffs, shards/diamonds aren't even 30-40% of the grind to fund the town. Potions, gunpowder, enchants, modding mats, pearls etc all take up an equal if not greater amount of time than just shards do. I also agree that if 1/4,1/3 of our actives grinded regularly it would be manageable. In fact I even said it here:
One thing I suspect we agree on is perhaps ender pearl grinding. I know for a fact that is probably the most time consuming grind for any towns. The others have various ways to grind them including the nether shrines which makes grinding for potion materials significantly easier and less time consuming.
 

SayreSlayer

Well-Known Member
Muted
"How rich a town is has little (or less frankly) consequence if you're talking about how to manage a town/alliance. How you choose to run your towns/alliances also is not really any fault of the server? Don't forget, my origins were in Valinor which was abysmally poor until we figured out how to get off the ground in terms of conquest. Not to mention that we then formed an alliance. I am well versed in these matters. This was just an exaggeration plain and simple. This does matter to me, because I was able to get so wealthy because of how imbalanced the RIs were for a VERY long time. We were all very spoiled with how plentiful wealth was in the RIs."

The wealth of RI's previously just made the pre-existing monotonous grinding be tolerable, as it was the one thing you didn't really have to focus on. Regardless of RI's , grinding for conquest while not already rich is insanely boring and will just lead to burn out of new players. Even the predominant alliances usually dont support new towns, and just raid them instead, making matters worse (myself included. I do think lemons point is somewhat fair aswell -- server veterans, who haven't been actively fighting this year, don't really share the perspective of grinding for conquest while new, especially considering how the scale of conquest fights has only seemed to be gaining until cov died.

"I get the struggle, really I do. We had a small number of people carrying the war effort on their back and shoulders in Elysian Pact and it's not fun. You need to get your people to grind, if you want to fight the wars, you need to strap on your mining helmet and do the hard work. Period.'
Just because something was suffered through in the past doesn't mean it should be continued now. That type of circular logic and attitude is what turns ppl off from loka considering as the QoL is dropping for grinders already


"One thing I suspect we agree on is perhaps ender pearl grinding. I know for a fact that is probably the most time consuming grind for any towns. The others have various ways to grind them including the nether shrines which makes grinding for potion materials significantly easier and less time consuming."
You can get MAYBE a 2-3 stacks of relevant materials from a good 2 hour nether run, purging all shrines and running dread w/o balak boost. Towns today require thousands monthly. Pearls suck for sure though no idea whose great idea making them obscenely expensive was
 

ReformedPheonix

Member
Slicer
Then don’t recruit. Loka isn’t even really balanced towards large sizes from the conquest stuff. Your just putting your town in an unecessary burden then complaining when grinding for a massive alliance that tona of ppl join daily it’s not meant to be easy to carry all of that
 

GeekyKidGamer

Active Member
Then don’t recruit. Loka isn’t even really balanced towards large sizes from the conquest stuff. Your just putting your town in an unecessary burden then complaining when grinding for a massive alliance that tona of ppl join daily it’s not meant to be easy to carry all of that
let’s take away your riches and see you start fresh then :) feed your war, pay your taxes :)
 

ReformedPheonix

Member
Slicer
let’s take away your riches and see you start fresh then :) feed your war, pay your taxes :)

that already happend lol I didn’t have jack shit when I made Southern Valyria I had to actually grind it but it was doable because I didn’t have a shit ton of people. Big people towns on Loka = suck
 

GeekyKidGamer

Active Member
that already happend lol I didn’t have jack shit when I made Southern Valyria I had to actually grind it but it was doable because I didn’t have a shit ton of people. Big people towns on Loka = suck
bruh, you act like sima and fatstay werent grinding 24/7 before you made the town, they both had ATLEAST a shulker of cores.
 
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