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Suggestion Make Endless Running in Ranked Obsolete

mimo4

Well-Known Member
Slicer
Hello. A few days ago we had a short discussion in Loka discord when the following video was posted:


I encourage you to watch it. It is basically a clip from a ranked game on the Lush Valley map where a player takes advantage of the map design and runs around for an extended period of time.

I do not think this type of "strategy" should be viable. It sucks all the fun out of the playing experience and makes the match very tedious, and it takes absolutely no skill to perform. Fundamentally, it only works because of a flaw in Loka map design rather than any brilliance on the part of the person abusing this method. I believe that when 2 players click accept on a ranked match, it is an agreement to fight, and just running and avoiding said fight for an extended period of time (something only possible on a flawed map like Lush valley) should not be a thing.

I think there are 2 reasonable options for eliminating it, though I like the second option much more.

Option 1: Make it against the rules, punish with a Ranked Ban
Loka can make this against the rules and players would be able to submit clips (Loka can set a requirement ex. length of time the player does this and so on), staff review the clips at their own convenience and punish players accordingly. I think this would be an okay solution, I have heard the complaint that it would add more to the staff workload but I honestly think making this against the rules will already stop the vast majority of people from doing it, and I feel like there are people in the staff team who would be more than happy to take on the responsibility of reviewing clips every now and then.

Option 2: Address the core issue, let players report a flawed map design with a clip, and the build team edits the map to fix the flaw
I like this concept, mostly because there is some sort of precedence here since Loka has already changed a previously very easy to abuse map (Aquarium / Shipwreck? I forgot the name but you know the one) because players were able to abuse it in a similar way to Lush Valley. It also eliminates hypothetical "staff load", players can create a clip in a friendly duel demonstrating how the map can be abused and then Loka can edit the map like what was done with Aquarium. It also avoids anybody getting punished for abusing a map when they are able, since I understand some people do think this is a valid strategy.

I suppose it is also possible to combine the 2 options, make abusing it punishable and ensure maps cant be abused in such a way to begin with, but I think just option 2 is perfectly acceptable.

I really think this is a very silly thing and preventing it is in the best interests of the server, as it improves the quality of the ranked experience for all involved. I understand Loka wants PvP maps with uneven and interesting terrain etc. but it is possible to achieve that without making a fundamentally flawed map that lets players just avoid the PvP entirely for as long as they want with no way to counter.
 
8 voters
Yea no -1

as someone whose done this before in past seasons (Im reformed) there are about 20 ways u can defend against this.
Theres no need to do this and make this a "Ranked Ban."
 
Yea no -1

as someone whose done this before in past seasons (Im reformed) there are about 20 ways u can defend against this.
Theres no need to do this and make this a "Ranked Ban."
That is why I think option 2 is more appropriate. If they have already changed an abusable map before (atleast i am 99.99% sure that is why the aquarium map was changed, going off memory of the initial version and a guardian saying the same thing a few days ago), then I do not see any reason why they should not just apply it consistently and work to ensure there arent any maps where you can do this for an extended period of time (AKA maps with a structure you can run around in the middle)
 
Option 2: Address the core issue, let players report a flawed map design with a clip, and the build team edits the map to fix the flaw
I like this concept, mostly because there is some sort of precedence here since Loka has already changed a previously very easy to abuse map (Aquarium / Shipwreck? I forgot the name but you know the one) because players were able to abuse it in a similar way to Lush Valley. It also eliminates hypothetical "staff load", players can create a clip in a friendly duel demonstrating how the map can be abused and then Loka can edit the map like what was done with Aquarium. It also avoids anybody getting punished for abusing a map when they are able, since I understand some people do think this is a valid strategy.
Do you want the actual center part to be removed completely or be changed, if so in what way?
 
Do you want the actual center part to be removed completely or be changed, if so in what way?
i honestly like the map as it is, but something came to my mind as i've read your comment - i think removing the central thing would be a good idea if 2-3 smaller pillars were added on the map instead in some other places in the map, take for example the beach map (i dont remember the name, sadly) but its pretty flat and clear in the middle but it has palm trees in the corners - a solution like this might be what players would prefer
 
You can't ban people just because they play in a different way? You have the ability to /leave if you don't want to play against them? Like please put more thought in before suggesting stuff
 
Do you want the actual center part to be removed completely or be changed, if so in what way?
I do not think there should be any map featuring a central structure that players can run around consistently. Maps can have boulders, uneven terrain, etc. but IMO any map with such a thing should be modified (similar to what was done with Aquarium), how exactly it should be changed or what can be added instead of it is up to the builders or whoever is put in charge of the edit.
 
Fixing maps alone will not change this issue, a better solution is probably just decreasing food and removing the bow entirely but id doubt they’d do any of these changes
 
Fixing maps alone will not change this issue, a better solution is probably just decreasing food and removing the bow entirely but id doubt they’d do any of these changes
U make a fair point tbh, ive seen multiple servers editing their kit to no bow and 5 pieces of food (or at least adding another kit called like modern-pot that had these changes) and i have to admit playing with these kits was kinda better imo, cuz its more about fighting and less about playing like a filthy little rat
 
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