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No Plans to Implement Make Tactical Rush Concrete Red for Defenders

mimo4

Well-Known Member
Slicer
Tactical Rush is an attacker module that spawns green concrete which will heal attackers who stand on it after a player dies at that spot. For alot of new players, especially when you are defending against attackers using tactical rush, it can be difficult to understand what it is, so i think it would make more sense (and maybe be possible) to make it so that the tactical rush concrete appears red for defenders, and green for attackers. This is a pretty harmless suggestion, and its really not necessary or urgent but i thought it could be a cool thing if possible / easy to implement
 
1 voter
I think its better if it doesn't show to defenders, if its red they may think it will hurt them, but if its green people will think it'll heal them.
NOOOOOOOOOOOOOOOOO. Fighting an enemy on ground that heals them without you realizing is just a speedrun of death
 
I think its better if it doesn't show to defenders, if its red they may think it will hurt them, but if its green people will think it'll heal them.
maybe a color that is neither red or green, like uh yellow. idk (for defenders pov)
 
I think for the attackers it should stay green, but for the defenders maybe have it as a light gray colour or smth, so it seems like nothing to a new player on the defender side
 
i dont think this is really possible and I dont think its that hard to just say "dont stand on green stuff it heals your enemies"
 
For a newer player trying to understand modules, lime concrete that only heals one person and not the other might be confusing.
However, red could give the idea that it would harm them. I would suggest a neutral color or a darker green like a green terracotta in order to differentiate between an actual heal pool and an enemy heal pool.
 
Honestly my take on this is that it's apart of the recruiting and learning phase.
The noobies don't know much when they join, and by far it is the hardest to get all the modules cleared to your new players (yelling at people in call about lingering comes to mind) Personally I think any change to how they look for x side would cause equal confusion and overall be a waste of development time, but hey maybe I'm wrong.

Just teach the noobies!
 
For a newer player trying to understand modules, lime concrete that only heals one person and not the other might be confusing.
However, red could give the idea that it would harm them. I would suggest a neutral color or a darker green like a green terracotta in order to differentiate between an actual heal pool and an enemy heal pool.
I think we need more FroggyFruit Conquest Tutorials. Go over what all the modules do.
 
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