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No Plans to Implement Messaging Muted Players

Zachary_N_Kaleno

Well-Known Member
Sentry
That wasn’t really the perspective I was taking. Your friends being muted really has no impact on how you interact with them, you already have established other ways of communicating.
It does have an impact if this thread was even necessary in the first place. Permamutes are meant to be inconvenient.
 

koi0001

Well-Known Member
Guardian
This feature generally just makes life harder for those who aren't muted, which doesn't really seem right.
From my perspective, keeping mutes the way they are currently is more advantageous than the convenience of normal players being able to message them on Loka. Worst case scenario, just add them to a party.
 
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Melon

Active Member
I get what you guys mean, and I agree that this feature has its advantages. It does a good job at isolating the muted player from the community, but the problem is it does it by making it difficult enough that other players don’t bother interacting with them. The problem with this is that sometimes you need to message a muted player. I think it was said earlier in this thread, but I have been in conquest fights before where someone accidentally picks up my shulker and I can’t message them because they are muted. I have to start teamkilling them for them to even notice and look in local or alliance chat. Same goes for when you need buffs or any other situation when you just need to message someone quickly.

I can also speak from experience as I was permanently muted for an extensive amount of time. The only drawback I felt was not being able to type in public chat. If there was something important to say I could just have a friend say it for me. If I needed to talk to someone I would just message them on discord. This feature seems more of an annoyance to players that are not currently muted than a punishment to those who are.
 

Zachary_N_Kaleno

Well-Known Member
Sentry
This feature seems more of an annoyance to players that are not currently muted than a punishment to those who are.
If your teammates, regardless of whether they're muted or not, aren't reading chats they can participate in, then that is not a problem of the server, that is a problem with them. Punishments are harsh, so that others don't do them.

You do not blame the man who wrote the book because the illiterate can not read.
 
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Melon

Active Member
If your teammates, regardless of whether they're muted or not, aren't reading chats they can participate in, then that is not a problem of the server, that is a problem with them. Punishments are harsh, so that others don't do them.

You do not blame the man who wrote the book because the illiterate can not read.
What? This is such a bad take lol.
 

FoxyBearGames

Well-Known Member
Guardian
I get what you guys mean, and I agree that this feature has its advantages. It does a good job at isolating the muted player from the community, but the problem is it does it by making it difficult enough that other players don’t bother interacting with them. The problem with this is that sometimes you need to message a muted player. I think it was said earlier in this thread, but I have been in conquest fights before where someone accidentally picks up my shulker and I can’t message them because they are muted. I have to start teamkilling them for them to even notice and look in local or alliance chat. Same goes for when you need buffs or any other situation when you just need to message someone quickly.

I can also speak from experience as I was permanently muted for an extensive amount of time. The only drawback I felt was not being able to type in public chat. If there was something important to say I could just have a friend say it for me. If I needed to talk to someone I would just message them on discord. This feature seems more of an annoyance to players that are not currently muted than a punishment to those who are.
Muted players are supposed to be isolated from the rest of the server. They have been muted for a reason. They are isolated in an effort to do two things:

1. Limit their interaction to the point where they cannot negatively affect other players any longer.
2. Make them more inclined to change and be ready to appeal.

In short, don't say stupid crap. Don't get muted. It is not that difficult to control what you say.
 

Melon

Active Member
Punishments should mean something is apparently a bad take guys.
This is obviously not what I was referring to.
Muted players are supposed to be isolated from the rest of the server. They have been muted for a reason. They are isolated in an effort to do two things:

1. Limit their interaction to the point where they cannot negatively affect other players any longer.
2. Make them more inclined to change and be ready to appeal.

In short, don't say stupid crap. Don't get muted. It is not that difficult to control what you say.
Yes? We are in agreement on that.
 

Zachary_N_Kaleno

Well-Known Member
Sentry
This is obviously not what I was referring to.

Yes? We are in agreement on that.
Then what is your argument lol. We agree that muted people should be punished, but you are also saying that muted people shouldn't be punished by allowing them to receive direct messages, which isn't something we should want.
 
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Melon

Active Member
If you agree with me on that, then there's no reason you should see this as an annoyance. It's an effective measure to de-incentivize people from being muted in the first place.
What? I am trying to make the point that however much this feature contributes to accomplishing this goal, which I believe is fairly minimal, it is outweighed by the fact that it is done at the expense of other players. Through just restricting the player from typing you have already accomplished the two reasons you gave, they can no longer negatively effect other players and will be incentivized to reform in order to regain access to chat. But this aspect, not being able to message a muted player, really only serves the purpose of isolating the player in rare instances. You can still talk to a muted player through public chats, or outside of the server, but if you need to simply get this players attention you are not able to. I see what the goal of this feature is but don't really see how its accomplishing it. When I was muted I never thought "I wish other players were able to direct message me".
 

Zachary_N_Kaleno

Well-Known Member
Sentry
What? I am trying to make the point that however much this feature contributes to accomplishing this goal, which I believe is fairly minimal, it is outweighed by the fact that it is done at the expense of other players. Through just restricting the player from typing you have already accomplished the two reasons you gave, they can no longer negatively effect other players and will be incentivized to reform in order to regain access to chat. But this aspect, not being able to message a muted player, really only serves the purpose of isolating the player in rare instances. You can still talk to a muted player through public chats, or outside of the server, but if you need to simply get this players attention you are not able to. I see what the goal of this feature is but don't really see how its accomplishing it. When I was muted I never thought "I wish other players were able to direct message me".
Direct messaging should be either both sides get to communicate, or neither side gets to communicate (via that method). It is not fair to one side if they get a message and have to go out of their own way to message back.

Sure it comes at the expense of other players, but it is a necessary expense because it protects them from unneeded harassment, which supersedes the expense towards other players.
 

Melon

Active Member
Direct messaging should be either both sides get to communicate, or neither side gets to communicate (via that method). It is not fair to one side if they get a message and have to go out of their own way to message back.

Sure it comes at the expense of other players, but it is a necessary expense because it protects them from unneeded harassment, which supersedes the expense towards other players.
This just comes back to what was originally being discussed in the thread, should the goal really be to protect the muted player?
 

mindblaster007

Well-Known Member
Why is their security worth less than that of an unmuted player?
Because muted players are worth less in literally so many other situations. If you're muted, you can't run for LCR, you can't partake in polls, and you can't ask questions about updates in update threads and when you message a staff member in regards to those questions they ignore you.
 

Melon

Active Member
Why is their security worth less than that of an unmuted player?
I know what you mean, but the only real difference is that they are not able to respond. Same functionality as any other dm, if someone messages something extreme that is actionable they can still get muted or warned. The worst that I can see happening to this is that they sometimes get messaged like "ez" or something along those lines, which only serves as another incentive to not be muted. Although this also brings up whether or not that works against their reform, as it might only be an incentive to get unmuted in order to be toxic again, but the same is true for public chat, kind of a different discussion.
 
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