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No Plans to Implement Money Making Days

DevvyVR

Active Member
Hi there, I've been pretty MIA from loka but I've returned now, and I am quite broke as my stuff got stolen from me, and I don't really feel like having to get it back.

So, I wanna make some money, but I've heard that recently Loka has gone through an inflation period in which cores are much easier to come by.

To me, this is disastrous news since I'm pretty broke, so I wanted to propose a possible event that happens maybe bi-monthly, that could basically boost stats, similar to double xp weekends on games like COD, Fortnite, R6, and more.

Possible Money Boosts:
Double Diamond Boost (Set to 256 Ores per person so it's not too OP)

Fishing weight Increase + Fishing Loot increase (could be more totems, books, or whatever else you can get)

NPC Item Trade in Day: on an old server I used to play on, beginner players would be able to sell wood to an NPC, and in return would get money from it. They used to keep this restricted to only beginners, but would sometimes allow short periods throughout the month for all players to sell blocks, which would give people a good side job. Maybe loka could incorporate this? (If you know what server this is, then I think you are awesome.)

I think Loka overall needs more ways to make money, and doesn't have enough money-making methods, but that's a whole other discussion.

Please send honest feedback, comments, complaints, concerns, and even your emotional outbursts.
Your Friendly Neighborhood
Dev
 
3 voters
I’d thought I throw it out there, maybe you guys could do something in the future but who knows.
Why would we combat inflation by making money even easier to get...?

We want more ways to make money, but simply dishing out more money is the opposite of what we want.
 
would be much better to just balance the maximum income per day/week per player across a variety of methods (fishing buff is a good recent example for that) rather than printing more money for a "mining incentive"
 
would be much better to just balance the maximum income per day/week per player across a variety of methods (fishing buff is a good recent example for that) rather than printing more money for a "mining incentive"
what woudl you suggest the max be?
 
brooo what
i left my stuff in a house that was shared in vinovia and the people up stairs somehow got perms to the zone and stole it all. lost like 4 dubs of each set piece + a lotta swords elytras and atleast like 2 dubs of shulks. not like much but still annoying
 
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