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Suggestion Nerf pearl bombs damage & range greatly or completely rework/remove

berdb

Active Member
Slicer
The current state of pearl bomb is horrible game design. It isn't overpowered and it doesn't completely win fights, yet it ruins the gameplay entirely.

INTRO & TLDR:

Pearl Bomb is in an unhealthy state for the server. The problem is that it constantly produces unreactable, instant deaths if your "unlucky". (but its not rare, see in common arguments) In large fights unlucky explosion timing (common with the large # of pearl bombs) in combination with the large explosion radius often creates situations where players have no time to reasonably react before taking 5–6 hearts. (see clips for repeated examples). This design doesn’t reward skill or awareness, this module is just complete bs where you can randomly just die if your not hiding in the sidelines. It forces players to avoid mid (and inhib) just like the crystal era. If crystals were reworked for these same reasons, Pearl Bomb deserves the same treatment.

In Cryptite's own words when nerfing crystals:
"Despite arguments to the contrary we do not agree that less than one-second of reaction time before taking upwards of 6+ hearts of damage is sufficient, fun game design, or balanced.".

It's insane how this statement applies to both prenerf crystals and current endermites. If he used this exact same line when nerfing pearl bomb no one would notice. In theory, endermites have a couple second detonation time, but when your at a large fight and theres mites everywhere, the moment you see one you can very well just explode. (See some examples in clips section)

Pearl bombs range & damage should be nerfed considerably and its health should be increased to 20. (Or just flatout rework it, its just bad game design)
(the health part is because apparently if a endermite spawns clipped inside a block it just dies and instantly explodes and hits everyone, not sure if true)

Take a look at these clips:

Clip 1:

Here a pearl bomb explodes and from an absurd range deals 7 hearts of damage. Less than a second to react. How is this good game design? Just sit in the back/side?
Cryptite: "We do not agree that less than one-second of reaction time before taking upwards of 6+ hearts of damage is sufficient, fun game design, or balanced.". (lol)


Clip 2:
Here less than a second after seen it explodes and deals 5.5 hearts of damage then another endermite with no time to react explodes and finishes kylaz off (another 5.5hearts of dmg) What was kylaz supposed to do here?
Cryptite: "We do not agree that less than one-second of reaction time before taking upwards of 6+ hearts of damage is sufficient, fun game design, or balanced.". (lol)


Clip 3:
Here there is a pearl bomb infront then one spawns behind, cornered between 2 endermites I try to run fowards and attempt to not die yet I get hit by BOTH endermites from an absurd range then pearl straight into a THIRD ENDERMITE. How is this gameplay what the server wants? No different than crystals genuinely worse even.


Clip 4:
Don't even know what to say this clip is just absurd, people can just sit at mid crystaling (usually useless for kills) but with pearl bomb randomly exploding from behind it insta kills both. Just avoid mid completely I guess? Same issue as pre nerf crystals then lol.
Cryptite: "We do not agree that less than one-second of reaction time before taking upwards of 6+ hearts of damage is sufficient, fun game design, or balanced.". (lol)

Clip 5:
dont even know what to say. just watch. its horrible

Clip 6:
the worst one yet;


Common arguments:

"I haven't died by a pearl bomb since 2022 so.."
"Just don't play in mid"
"ur gonna feel the effect of pearl bomb wqhen ur sat in mid"
This is an argument players also used to defend crystals. It was pretty easy to just avoid crystals yet they were gutted. You could completely avoid both crystals and endermites by playing in the side and backlines and never die to them yet this isn't the gameplay the server wants- It's simply bad game design.

"every endermite in death range is hearable thats a skill issue"
"the endermites glow its easy to avoid lol"
"pearl bomb is fine it just needs to be more noticeable"
"You are just unaware"
As said in my introduction:

Pearl bomb constantly produces unreactable, instant deaths if your "unlucky". (but its not rare, see in common arguments) In large fights unlucky explosion timing (common with the large # of pearl bombs) and the large explosion radius often creates situations where players have less than 1 second to react before taking 5–6 hearts. (see clips for repeated examples). This design doesn’t reward skill or awareness, this module is just complete bs where you can randomly just die if your not hiding in the sidelines. It forces players to avoid mid (and inhib) just like the crystal era. If crystals were reworked for these same reasons, Pearl Bomb deserves the same treatment.

If were looking at a simulation where your fighting mid, pearl bomb spawns beside you, you can hear/see it and sprint away. This is true, but that's just not how it plays out. You often just get nuked by pre existing endermites. https://streamable.com/b57exv no time to react into 6heart explosion, https://streamable.com/b57exv less than a second to react, or whatever the hell this is https://streamable.com/ye61xm, whatever this was too https://streamable.com/si8fu0. Making it more noticeable will not do anything either and not fix these "unlucky" situations.


"Bro pearl bomb has been nerfed 10 times"
Crystals also got nerfed multiple times before the current state, not much more to be said.

"you guys just got unlucky lol"
"look man I got hit by about 15 pearl bombs that fight and none of them were able to kill me"
You can sometimes tank multiple explosions without dying, but the issue is the extremely common “unlucky” situations where you have no time to react before exploding. This isn’t skill based, awareness doesn't help- it’s just bad design that forces players to avoid mid/inhib if they dont want to randomly die.

If you just hear:
"Oh a pearl bomb spawned behind you and infront of you? Then u tried to run away and blew up then pearled right into another one and blew up again?" (https://streamable.com/ye61xm)
"Oh you ran straight into a pearl bomb and the moment it came in your render distance it exploded you for 7 hearts, instantly dying." (https://streamable.com/4n8mii)
"Oh you fought on inhib then the moment you spotted a mite infront of you it exploded for 5.5 hearts then another behind you also exploded for another 5.5 hearts?" (https://streamable.com/b57exv)
"Oh you got expoloded by a crystal then an endermite 0.25s later?" (https://streamable.com/hwkyfd)
"Oh you just got comepleted erased off the map?" (https://streamable.com/si8fu0)

It'd just seem that they just got unlucky, yet situations like these keep happening to countless people every fight. With the absurd range and just concept of pearl bomb, "unlucky" situations like this are constantly made, its just a common occurrence. I do not agree at all that these are just rare unlucky situations, I would say its extremely common to just randomly face an unreasonable death.

"Well its clearly not helping HL win any fights"
Did crystals help anti HL win any fights? We abused it harder than anyone else yet it never helped win, it just resulted in horrible gameplay. Helian league always won but crystals did not make the game fun. The issue is not that it's a win condition, the issue is that you have to completely avoid sections of the map, constantly have to deal with randomly taking 6 hearts of dmg if playing mid/inhib. Yes, you can avoid ones that spawn beside you due to the glowing/noise but its not that simple. In large fights unlucky explosion timing in combination with the large explosion radius often creates situations where players have no time to reasonably react before taking 5–6 hearts. (WATCH THE CLIPS).
 
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19 voters
i mean ive played against pearl bomb countless times and after the nerfs, if you have basic awarness you aint dying to it lol
 
i mean ive played against pearl bomb countless times and after the nerfs, if you have basic awarness you aint dying to it lol
Have you read a word? Here's part of the common arguments section responding to similar takes to yours:
* also watch the clips and tell me how you would survive.

1762829703032.png
 
Have you read a word? Here's part of the common arguments section responding to similar takes to yours:
* also watch the clips and tell me how you would survive.

View attachment 13519
contrary to what these buffoons that made these clips did, i would have noticed the endermite sooner and went the other way. I hope this helps!
 
+1 loka pearl bomb has had a big effect on my life recently all my minecraft friends are complaining about it and its taking a toll on my mental health please remove it for my sake
 
-1 Don't touch it, probably the only useful module for large Balak fights as tactical rush has been nuked, shield wall has diminishing returns, and all the charge related ones suck.

The fight will go on even if your carries get unlucky with pearl bomb.
 
-1 Don't touch it, probably the only useful module for large Balak fights as tactical rush has been nuked, shield wall has diminishing returns, and all the charge related ones suck.

The fight will go on even if your carries get unlucky with pearl bomb.
Attackers definitely need new modules to use and/or defenders need a large nerf, It'd be great if they bundled all of that together by nerfing both defense & offence in a update by nerfing pearl bomb, then nerfing fenting golems and all the infinite hp stuff, or if people dont want huge defender nerfs maybe just new attacking modules or just reworking every attacker module. (its crazy how bad the attacker modules are other than pearl bomb)

I still think even if they aren't ready for reworking attacker modules or nerfing defence, pearl bomb should still be gutted as its just absurd how you can't play anywhere other than the sidelines without risking being nuked with no time to react. They're gonna take months to do any kind of attacker module rework or defender nerf probably and we can't play with this state of pearl bomb for that long.
 
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+1
Like add a visual timer/indicator/windup/radius or something
give us counterplay theres literally no way to tell when an endermite is gonna explode whenever you see one all u can do is run away
"awareness" = never able to agro (+ burning pots) = back/side fighting only = cant even play objective = bad for conquest game design (contradicting the existence of an objective in the first place)
 
I think this just shows an issue with other attacker modules in general being super weak although I don’t think this is a bad thing and I believe modules should be more tactical rather than rolling a dice and nuking people

#rework modules
 
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