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Suggestion nerf shield wall

Don’t think shield wall needs a complete nerf but it should get progressively “weaker” when attacker lamps are broken to make it more consistent with other attacker mods.

It’s supposed to give you absorption hearts if a golem hits your shield (and lamps breaking decreases absorption amount), but I don’t think that’s been working for a while - you just have regular, vanilla cooldown shields for the full fight.
 
it's getting to the point were you basically must have an axe to fight anybody, you shouldn't need to bring an axe to actually fight people in conquest.

I don't see any problem with having to bring a variety of items to a fight in order to deal with a variety of problems. If players bring a shield to conquest, and the axe is the counter to the shield, then that is a good thing.

If people dislike having to bring one different item to a fight, it means the meta is atrociously stale, which is not good. You want more counterplay and viable metas in fights, not less.
 
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I don't see any problem with having to bring a variety of items to a fight in order to deal with a variety of problems. If players bring a shield to conquest, and the axe is the counter to the shield, then that is a good thing.

If people dislike having to bring one different item to a fight, it means the meta is atrociously stale, which is not good. You want more counterplay and viable metas in fights, not less.
disabling shields is way harder on high ping
 
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