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Suggestion Nerf Tipped Arrows

Jammin_Mas

Well-Known Member
Slicer
The addition of cross bows with multi-shot has made dbuff arrows OP in fights. Currently you can shoot a tipped arrow at someone and they will have it for 30s. It is no fun spending half the fight dbuffed and also drinking milk buckets to get rid of the effects.

My suggestions are:

  • Limiting the amount of tipped arrows you can stack
  • Making dbuff arrows super expensive
  • Reducing the time of the dbuff so its not 30s (1/16) of a warp.

This also should be fixed/changed before the start of the next conquest cycle.
 

Xlan

Active Member
Slicer
i agree, having a stack of 30s debuffs that u can shoot long range is SO CRAZY strong. idk how you would fix it tho
 

FoxyBearGames

Well-Known Member
Guardian
I have to agree on this one. Debuff arrows are overpowered if you can land your shots, or just bowspam someone in front of you, especially with the new smaller Rivina fights part of next month. This could get ridiculous with the tighter warp times and shorter fights of Rivina.
 

Jammin_Mas

Well-Known Member
Slicer
I have to agree on this one. Debuff arrows are overpowered if you can land your shots, or just bowspam someone in front of you, especially with the new smaller Rivina fights part of next month. This could get ridiculous with the tighter warp times and shorter fights of Rivina.

This is why a fix needs to be rushed before next cycle. Rivi will be so annoying to fight at if its left as is.
 

Lurnn

Well-Known Member
Slicer
since when was 30s half of the fight, +1 regardless
he said 1/16


imo it's defo OP, but im neutral in general, weakness debuff lasts 4 mins so I can just carry a few of these and just target better players anyways for example so honestly idm what happens lol
 

Magpieman

Old One
Staff member
Old One
Unless our hand is forced we generally want to avoid changing vanilla mechanics. We also like to keep most strategies viable and not nerf things so far that they will never be used.

To us, the biggest issue is the lack of counterplay. While you can block debuff arrows with a shield, you currently can't do anything if you do get hit by one (except drinking milk buckets).

Our solution is to add a new potion that is similar to milk but only removes debuffs as opposed to all effects on the player. This prevents the need to carry extra buffs to replace those removed by milk and means you spend less time out of the fight. It also provides us with the flexibility to make more powerful versions of the potion that grant a set time of immunity to debuffs after drunk, or adding splash varients. This will obviously be dependant on balancing and finding the right spot to keep debuff strats viable but also ensure they have appropriate counterplay.
 

Jammin_Mas

Well-Known Member
Slicer
Unless our hand is forced we generally want to avoid changing vanilla mechanics. We also like to keep most strategies viable and not nerf things so far that they will never be used.

To us, the biggest issue is the lack of counterplay. While you can block debuff arrows with a shield, you currently can't do anything if you do get hit by one (except drinking milk buckets).

Our solution is to add a new potion that is similar to milk but only removes debuffs as opposed to all effects on the player. This prevents the need to carry extra buffs to replace those removed by milk and means you spend less time out of the fight. It also provides us with the flexibility to make more powerful versions of the potion that grant a set time of immunity to debuffs after drunk, or adding splash varients. This will obviously be dependant on balancing and finding the right spot to keep debuff strats viable but also ensure they have appropriate counterplay.

I think its also important to make this new "potion" as readily available as the weakness arrows themselves are. You can currently make mass amounts of tipped arrows fairly easy and quickly so I think its only right that the counter play is also as available.
 

Lurnn

Well-Known Member
Slicer
tbh, just bring a crossbow yourself... then it's all even.

Nah but in all seriousness, it's a meta, get on board with it or don't... that's just how I look at it.
 

Jammin_Mas

Well-Known Member
Slicer
tbh, just bring a crossbow yourself... then it's all even.

Nah but in all seriousness, it's a meta, get on board with it or don't... that's just how I look at it.

This is a poor way of looking at it. Gapples were a meta, so was the default damage output. Just because its a meta in vanilla doesnt mean it should be left alone in 20v20s. Casphers response summed it up pretty well.
 

Lurnn

Well-Known Member
Slicer
This is a poor way of looking at it. Gapples were a meta, so was the default damage output. Just because its a meta in vanilla doesnt mean it should be left alone in 20v20s. Casphers response summed it up pretty well.
Well fine, in this case, I think totems should be removed, shouldn't have the ability to have an extra life!

issa prank bro aahah
 

Magpieman

Old One
Staff member
Old One
I think its also important to make this new "potion" as readily available as the weakness arrows themselves are. You can currently make mass amounts of tipped arrows fairly easy and quickly so I think its only right that the counter play is also as available.
Yes, they will be crafted like normal potions and require items that are at least accessible somewhere on every continent.
 

Samisol

Active Member
Sentry
Unless our hand is forced we generally want to avoid changing vanilla mechanics. We also like to keep most strategies viable and not nerf things so far that they will never be used.
what about the 33% damage? Just like that change, it changes vanilla mechanics to make the game much more fun for everyone. this would be the same idea, changing a pvp mechanic to make the server more fun. pls change thx <3
 
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