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Suggestion Nerf Tipped Arrows

Jammin_Mas

Well-Known Member
Slicer
The addition of cross bows with multi-shot has made dbuff arrows OP in fights. Currently you can shoot a tipped arrow at someone and they will have it for 30s. It is no fun spending half the fight dbuffed and also drinking milk buckets to get rid of the effects.

My suggestions are:

  • Limiting the amount of tipped arrows you can stack
  • Making dbuff arrows super expensive
  • Reducing the time of the dbuff so its not 30s (1/16) of a warp.

This also should be fixed/changed before the start of the next conquest cycle.
 
6 voters
Unless our hand is forced we generally want to avoid changing vanilla mechanics. We also like to keep most strategies viable and not nerf things so far that they will never be used.

To us, the biggest issue is the lack of counterplay. While you can block debuff arrows with a shield, you currently can't do anything if you do get hit by one (except drinking milk buckets).

Our solution is to add a new potion that is similar to milk but only removes debuffs as opposed to all effects on the player. This prevents the need to carry extra buffs to replace those removed by milk and means you spend less time out of the fight. It also provides us with the flexibility to make more powerful versions of the potion that grant a set time of immunity to debuffs after drunk, or adding splash varients. This will obviously be dependant on balancing and finding the right spot to keep debuff strats viable but also ensure they have appropriate counterplay.
#GiveGapplesUseAgain!?!?!
 
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