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Suggestion Nerf to Knockback Swords

UghBraces

Well-Known Member
Currently in conquest I believe that knockback swords are being used way more in recent years on Loka compared to a couple years ago. The problem essentially that me and most other players face is the issue of opponents "mainhanding" knockback swords which is pretty difficult to combat against. I believe I have found a solution for this problem and that is removing the sharpness enchantment on knockback swords. Doing this, players would no longer be incentivized to use knockback swords in "normal combat." You would also still be able to use knockback for all the "primary" uses that it is intended to be used for, such as: knocking charges, boosting your teammates, or knocking enemy players away from you when you are trying to refill.

This is not a fully thought out idea so any comments helping refine the idea would be very helpful.

I believe that if this change were implemented, then modules such as Supercharged would be extremely overpowered, because you have 30 seconds to take a charge and would not have to pot if players are just kbing you away. My friend mimo4 thought of a good idea to combat this which would be to make players that are charged take damage as if they were being hit with a Sharpness 5 sword.

TLDR: Nerf knockback by making it so you can’t have sharpness on KB swords. Charged players should take extra damage from these swords so the game stays balanced.
 
42 voters
Feels like it fixes all the issues related to the KB Main handing meta where you can still swing back to knock charges and keep away from tgen and bad players can still use it to stay alive it’s just much worse on the damage side so good players don’t get good returns out of it
 
+1 great suggestion there’s been a lot of talk about KB swords and a potential nerf and I think this would be a good way to go about it, particularly just trying incentivize people not to use them in actual combat since:
1. it’s a bit awkward / unfun
2. ping and client side delay makes most of the hits look quite wonky when players are just critting eachother with a kb 2

Some servers do this already IIRC, and I think the damage of these swords should be boosted if they are being used on:
1. Charged players
2. Players inside core

In general I think a damage nerf is the best way to go about this, and removing sharpness was just an idea
 
huge +1 i find it amusing that the only people that are -1ing this have 0 impacts on most fights and have no clue what they're talking about

this suggestion would create a more merit based pvp system- rewarding better pvp skills. if you're still trying to kite/run away using kb u can still do that by kbing ur opponent away but you can't outright kill your opponent with sharpness.
 
Don’t act like you have never mainhanded either..

-1 Important vanilla mechanic that is super duper useful fo
Ahh yes loka, the most vanilla minecraft server with crystals dealing equal damage, bows doing true damage to yourself, the shield cooldown, no gapples or notch apples, custom items allowing you to teleport to a safezone.

If you're going to try to disagree with UB's suggestion atleast add some substance to it. As a slicer and a long time member of this community you act really oblivious to how loka is ran
 
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