What's new
Loka Forums

Type /register while in-game to register for a forums account.

Suggestion Nerf to Knockback Swords

UghBraces

Well-Known Member
Currently in conquest I believe that knockback swords are being used way more in recent years on Loka compared to a couple years ago. The problem essentially that me and most other players face is the issue of opponents "mainhanding" knockback swords which is pretty difficult to combat against. I believe I have found a solution for this problem and that is removing the sharpness enchantment on knockback swords. Doing this, players would no longer be incentivized to use knockback swords in "normal combat." You would also still be able to use knockback for all the "primary" uses that it is intended to be used for, such as: knocking charges, boosting your teammates, or knocking enemy players away from you when you are trying to refill.

This is not a fully thought out idea so any comments helping refine the idea would be very helpful.

I believe that if this change were implemented, then modules such as Supercharged would be extremely overpowered, because you have 30 seconds to take a charge and would not have to pot if players are just kbing you away. My friend mimo4 thought of a good idea to combat this which would be to make players that are charged take damage as if they were being hit with a Sharpness 5 sword.

TLDR: Nerf knockback by making it so you can’t have sharpness on KB swords. Charged players should take extra damage from these swords so the game stays balanced.
 
42 voters
-1 kb is the greatest thing to ever happen to LokaMC, theres a number of good players who dont use kb, whiles theres only a small few that use kb and are good
 
No human is ever qding with knockback. You could be getting 2v1ed and still make it through 25 shulkers without ever actually feeling any pressure.

Mainhanding is something else entirely. Arguing to keep this viable is insane to me.
 
Currently in conquest I believe that knockback swords are being used way more in recent years on Loka compared to a couple years ago. The problem essentially that me and most other players face is the issue of opponents "mainhanding" knockback swords which is pretty difficult to combat against. I believe I have found a solution for this problem and that is removing the sharpness enchantment on knockback swords. Doing this, players would no longer be incentivized to use knockback swords in "normal combat." You would also still be able to use knockback for all the "primary" uses that it is intended to be used for, such as: knocking charges, boosting your teammates, or knocking enemy players away from you when you are trying to refill.

This is not a fully thought out idea so any comments helping refine the idea would be very helpful.

I believe that if this change were implemented, then modules such as Supercharged would be extremely overpowered, because you have 30 seconds to take a charge and would not have to pot if players are just kbing you away. My friend mimo4 thought of a good idea to combat this which would be to make players that are charged take damage as if they were being hit with a Sharpness 5 sword.

TLDR: Nerf knockback by making it so you can’t have sharpness on KB swords. Charged players should take extra damage from these swords so the game stays balanced.
-1 kb is a good counter to people which are extremely laggy, when they take little to no kb when getting hit the only way to keep them at distance is kb bare in mind you can only really use kb in conquest, rivis and any other place other than cove I think it is perfectly fine as it is
 
Ngl if this were to be implemented it would be weird to have a cooldown on each hit maybe a cooldown when you switch to it like has been done with crystals and shields would be better
 
Ngl if this were to be implemented it would be weird to have a cooldown on each hit maybe a cooldown when you switch to it like has been done with crystals and shields would be better
the suggestion was to remove sharp5 from kb2 swords so you can only use it to boost/knock (deals sharp5 dmg to players who are charged though)
 
-1 I don't think there's anything wrong with the current state of kb swords. Kb is worse for sustained dps but good for playing objective. I see no balancing issue there.
 
Back
Top