UghBraces
Well-Known Member
Currently in conquest I believe that knockback swords are being used way more in recent years on Loka compared to a couple years ago. The problem essentially that me and most other players face is the issue of opponents "mainhanding" knockback swords which is pretty difficult to combat against. I believe I have found a solution for this problem and that is removing the sharpness enchantment on knockback swords. Doing this, players would no longer be incentivized to use knockback swords in "normal combat." You would also still be able to use knockback for all the "primary" uses that it is intended to be used for, such as: knocking charges, boosting your teammates, or knocking enemy players away from you when you are trying to refill.
This is not a fully thought out idea so any comments helping refine the idea would be very helpful.
I believe that if this change were implemented, then modules such as Supercharged would be extremely overpowered, because you have 30 seconds to take a charge and would not have to pot if players are just kbing you away. My friend mimo4 thought of a good idea to combat this which would be to make players that are charged take damage as if they were being hit with a Sharpness 5 sword.
TLDR: Nerf knockback by making it so you can’t have sharpness on KB swords. Charged players should take extra damage from these swords so the game stays balanced.
This is not a fully thought out idea so any comments helping refine the idea would be very helpful.
I believe that if this change were implemented, then modules such as Supercharged would be extremely overpowered, because you have 30 seconds to take a charge and would not have to pot if players are just kbing you away. My friend mimo4 thought of a good idea to combat this which would be to make players that are charged take damage as if they were being hit with a Sharpness 5 sword.
TLDR: Nerf knockback by making it so you can’t have sharpness on KB swords. Charged players should take extra damage from these swords so the game stays balanced.