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No Plans to Implement Nerfing full invis

Marioistrash

Well-Known Member
Guardian
Hello, I am making this forums post because I think full invis are pretty unbalanced in the state of PVP and end ganks.


Why? I think its pretty dumb how one potion of invis and an ender pearl can get you a full set of gear just by walking over it and pearling away when someone kills the other. The person pvping worked hard for the set just to get it robbed by a full invis while the full invis gets all the gear by doing almost nothing. I think we can all agree that's pretty unfair. People may say "JUST USE A PARTICLE PACK KILL THE INVIS LOL!!!!!!" or "USE FIRE ASPECT" 1. The full invis is using fire res. 2. It's pretty difficult to kill a full invis when they're running away. Once they've pearled away your chances of killing them are almost none. 3. By the time particles come out and you acknowledge them, the full invis is already in a different position and 4. this doesn't always happen but there's at times more than 1 invis, so trying to kill multiple of them is super difficult. I think most of us can agree upon these things and that it is super unenjoyable to try and fight against this. For me, it kind of ruins the fun. I'm not known for good balancing but I have a an idea on how this can be nerfed. Have the invis when hit have a good amount of particles at a fast refresh to come out from the player. If you have anymore ideas let me know.
 

Amphire

Member
-1 no, being invisible is another way to grind and a new concept of pvp. If you wanna sneak up on a person and try to kill them with a sword, your are risking an item but at the same time it only takes one hit to kill the invis. If you wanna “1v1” or “pvp” go to garama docks, there’s literally no one there and all the invis basically stay at the end because its the easiest. 1. true 2. If there running away then you can see there particles. If they pearl away well you didnt kill them quick enough considering it only takes one shot. 3. Literally as soon as they grab the loot bring out your sword and smack. 4. I mean seeing how easy it is alot of people do it. Your deciding to go to the end while knowing that there is going to be invisible people and the chances of you getting killed/loot stolen. Invis kiting is a thing too. Someone could steal your loot while wearing armour, runs and goes invis, or lets say its a 10v1 and you wanna get away by using invis. its just alot of ways to use this potion/ could be handy in alot of cases. Thats my believe to this suggestion.

if you wanna “nerf it” i dont think its logical because either way your going to one shot them considering you have strgth 2 and sharp 5, either disable them or keep them. If theres any suggestions im open, literally the reason why i dont end gank, and join the invis army
 
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Wxndernut

Well-Known Member
Hello, I am making this forums post because I think full invis are pretty unbalanced in the state of PVP and end ganks.


Why? I think its pretty dumb how one potion of invis and an ender pearl can get you a full set of gear just by walking over it and pearling away when someone kills the other. The person pvping worked hard for the set just to get it robbed by a full invis while the full invis gets all the gear by doing almost nothing. I think we can all agree that's pretty unfair. People may say "JUST USE A PARTICLE PACK KILL THE INVIS LOL!!!!!!" or "USE FIRE ASPECT" 1. The full invis is using fire res. 2. It's pretty difficult to kill a full invis when they're running away. Once they've pearled away your chances of killing them are almost none. 3. By the time particles come out and you acknowledge them, the full invis is already in a different position and 4. this doesn't always happen but there's at times more than 1 invis, so trying to kill multiple of them is super difficult. I think most of us can agree upon these things and that it is super unenjoyable to try and fight against this. For me, it kind of ruins the fun. I'm not known for good balancing but I have a an idea on how this can be nerfed. Have the invis when hit have a good amount of particles at a fast refresh to come out from the player. If you have anymore ideas let me know.
I agree mardo full invis people are just annoying and makes the game unfun, one nerf that could be added is making Invis be removed when combat tagged, if combat tagged your invis goes away.
 

TheRealJewyy

Active Member
I agree mardo full invis people are just annoying and makes the game unfun, one nerf that could be added is making Invis be removed when combat tagged, if combat tagged your invis goes away.
na cause then if u get ganked by 1000 people kiting is over
 

Marioistrash

Well-Known Member
Guardian
I think a good way to kounter this is that once you go full invis u have 2 minutes before you have to put 4 armor peices on till the effect is fully removed
maybe? idk seems like when people are about to die the person pops the invis then so that they have time
 

Tedzi_

Active Member
-1 no, being invisible is another way to grind and a new concept of pvp. If you wanna sneak up on a person and try to kill them with a sword, your are risking an item but at the same time it only takes one hit to kill the invis. If you wanna “1v1” or “pvp” go to garama docks, there’s literally no one there and all the invis basically stay at the end because its the easiest. 1. true 2. If there running away then you can see there particles. If they pearl away well you didnt kill them quick enough considering it only takes one shot. 3. Literally as soon as they grab the loot bring out your sword and smack. 4. I mean seeing how easy it is alot of people do it. Your deciding to go to the end while knowing that there is going to be invisible people and the chances of you getting killed/loot stolen. Invis kiting is a thing too. Someone could steal your loot while wearing armour, runs and goes invis, or lets say its a 10v1 and you wanna get away by using invis. its just alot of ways to use this potion/ could be handy in alot of cases. Thats my believe to this suggestion.

if you wanna “nerf it” i dont think its logical because either way your going to one shot them considering you have strgth 2 and sharp 5, either disable them or keep them. If theres any suggestions im open, literally the reason why i dont end gank, and join the invis army
1. people prefer end over garama docks because its red tag, and that doesnt solve the problem because they will just call their invis friend to come garama docks.
2. once an invis pearls away theres basically no point chasing them, another way for them to counter is litearlly to JUST stop running.
3. it simply, doesn't work like that. I have killed 15 people in end the past 2 weeks and 10 of those were ran by invises
4. Ok, but having an invis take all of the loot u just killed someone for ruins pvp for me

now one thing to note; it is EXTREMELY hard to nerf invis because it can be helpful in other scenarios like you said
 

Amphire

Member
1. people prefer end over garama docks because its red tag, and that doesnt solve the problem because they will just call their invis friend to come garama docks.
2. once an invis pearls away theres basically no point chasing them, another way for them to counter is litearlly to JUST stop running.
3. it simply, doesn't work like that. I have killed 15 people in end the past 2 weeks and 10 of those were ran by invises
4. Ok, but having an invis take all of the loot u just killed someone for ruins pvp for me

now one thing to note; it is EXTREMELY hard to nerf invis because it can be helpful in other scenarios like you said
1. its a proper 1v1, i dont think anyone would be calling for a “invis friend” seems unlikely, currently everyone is hating on invis and that “friend” might rat you out as-well.
2. Yea but you can see the particals if you stop running -_- and if you run you can see more particles.
3. And what do you suggest/ a way to “nerf” it, its either the scenarios i listed gets removed or keep invis
4. I agree, i would be mad aswell, hence why i dont do it
 

koi0001

Well-Known Member
Guardian
I don't think it's a good idea to entirely nerf invis just because some people go to end ganks and steal loot. Especially whenever I know a lot of players will go to RI's invis to grind, some of the suggestions here are to basically remove the effect almost entirely in some scenarios.
 

SilentStormSix

Well-Known Member
Sentry
Community Rep
I don't think removing it if you have certain items on you is a good idea, maybe just make it a little easier to kill an invis once they have been hit (make them have a special particle come out of them for like 10 seconds, maybe particles like the bleeding that happens when you hit someone with stat track)
 

Amphire

Member
I don't think it's a good idea to entirely nerf invis just because some people go to end ganks and steal loot. Especially whenever I know a lot of players will go to RI's invis to grind, some of the suggestions here are to basically remove the effect almost entirely in some scenarios.
Another thing adding to this is town raiding. If you “remove invis/nerf it”
+1 maybe make it so if your carrying armor/swords/shulkers/pickaxes your invis goes away!?
If you have those items in your invo, wont really make sense just remove invis as a whole by then. Mining requires you to have a pickaxe /shulker. armour if you wanna fly out and a sword if you wanna sneak up on someone and kill them at ri.
 
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