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No Plans to Implement Nerfing full invis

Marioistrash

Well-Known Member
Guardian
Hello, I am making this forums post because I think full invis are pretty unbalanced in the state of PVP and end ganks.


Why? I think its pretty dumb how one potion of invis and an ender pearl can get you a full set of gear just by walking over it and pearling away when someone kills the other. The person pvping worked hard for the set just to get it robbed by a full invis while the full invis gets all the gear by doing almost nothing. I think we can all agree that's pretty unfair. People may say "JUST USE A PARTICLE PACK KILL THE INVIS LOL!!!!!!" or "USE FIRE ASPECT" 1. The full invis is using fire res. 2. It's pretty difficult to kill a full invis when they're running away. Once they've pearled away your chances of killing them are almost none. 3. By the time particles come out and you acknowledge them, the full invis is already in a different position and 4. this doesn't always happen but there's at times more than 1 invis, so trying to kill multiple of them is super difficult. I think most of us can agree upon these things and that it is super unenjoyable to try and fight against this. For me, it kind of ruins the fun. I'm not known for good balancing but I have a an idea on how this can be nerfed. Have the invis when hit have a good amount of particles at a fast refresh to come out from the player. If you have anymore ideas let me know.
 
17 voters
I think Sku has the most elegant solution by far that doesn't mess with the base game too much to make it so crazy. Silent's suggestion could also work good as well when combating invises.
Sku's solution pretty much is the solution imo because it prevents invisble people from stealing someones kill aswell as the 20+ people who jump on the loot trying to get something leaving the person who got the kill getting little to no loot.
 
Sku's solution pretty much is the solution imo because it prevents invisble people from stealing someones kill aswell as the 20+ people who jump on the loot trying to get something leaving the person who got the kill getting little to no loot.
Well, what if you do all the work and then someone last hits the person and he gets the pick up priority?
 
Well, what if you do all the work and then someone last hits the person and he gets the pick up priority?
That's quite a risky scenario if you were without armour invis is it not? To be close enough to do damage consistently so that you might get the kill.
 
That's quite a risky scenario if you were without armour invis is it not? To be close enough to do damage consistently so that you might get the kill.
thats not what the question was.... they were asking if you HAD armor on and you came in and got the final hit leaving the person who did all of the work with nothing
 
I think a better way to do it might be to make it so invisible players take longer to pick up items, that way they've got to stay on top of the item stack for longer, not only making them unable to pick up the items before the killer can, but also making them much more visible due to their particles sticking around for longer.
+1 this solution, this can also address invis players stealing shulkers in conquest fights if the pick up waiting time is long enough.

My only issue is if the waiting time is implemented to all items that the invis player wants to pick up. There should probably be an exemption for stuff like ores and mob drops for grinders that grind invis.
 
+1 this solution, this can also address invis players stealing shulkers in conquest fights if the pick up waiting time is long enough.

My only issue is if the waiting time is implemented to all items that the invis player wants to pick up. There should probably be an exemption for stuff like ores and mob drops for grinders that grind invis.
Minecraft servers have a pick up prio thingy, if you log on before someone else / if they relog their pick up prio is reset, so say you've been logged on and someone just logs in and they were to try and steal a shulker in a fight from you, they would be the least likey to get it because of that pick up prio. so even if it wasn't an invis someone who has pick up prio over you can still steal it from you. so this renders nerfing the pick up delay on invis useless
 
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