Once you've been killed, and the enemy are in your portal room, they'll start repetitively slaughtering you and your town members for your heads, and for their stat tracking weapons to look better.
This is just one example of spawnkilling I've seen recently (most of them happen to be by the Valyrian ski resort for some reason).
To deter players from spawnkilling, I think there should be a cooldown for stat tracking weapons after killing someone once, and the same for beheading.
And maybe even a negative effect on stat tracking weapons, such as killing someone during the cooldown could take away the original kill.
Of course, there may be some situations where the cooldown may not be effective; such as if the killed player grabs some more armour and weapons and starts fighting again. If possible, the cooldown could take into consideration whether or not the player has armour and weapons or not, and may speed up or slow down depending on that.
I at least think spawnkilling should be addressed somehow.
This is just one example of spawnkilling I've seen recently (most of them happen to be by the Valyrian ski resort for some reason).
To deter players from spawnkilling, I think there should be a cooldown for stat tracking weapons after killing someone once, and the same for beheading.
And maybe even a negative effect on stat tracking weapons, such as killing someone during the cooldown could take away the original kill.
Of course, there may be some situations where the cooldown may not be effective; such as if the killed player grabs some more armour and weapons and starts fighting again. If possible, the cooldown could take into consideration whether or not the player has armour and weapons or not, and may speed up or slow down depending on that.
I at least think spawnkilling should be addressed somehow.