Currently, we're planning on changing the spectral module to visually change armor (just like the leather armor) instead of giving the spectral effect. This is because certain players lose a significant amount of FPS when trying to render the spectral effect. The problem with changing armor type is that it is nowhere near as cool as the spectral effect, significantly less reliable since we need to intercept and modify packets, and isn't a direct replacement as a change in armor type doesn't let you see players through walls.
With all this in mind, one solution we're considering is allowing players to choose what the spectral effect does via player settings (under /profile). That way, players with lower-end PCs can enable the "armor change" spectral module, while others can keep the current spectral effect. Thoughts?
On a side note: from my testing, I was able to almost completely reduce the framerate loss caused by spectral'd entities by turning Optifine's "Fast Render" setting on. However, we should be careful about developing Loka around Optifine, as mods should never be required to play Loka.
With all this in mind, one solution we're considering is allowing players to choose what the spectral effect does via player settings (under /profile). That way, players with lower-end PCs can enable the "armor change" spectral module, while others can keep the current spectral effect. Thoughts?
On a side note: from my testing, I was able to almost completely reduce the framerate loss caused by spectral'd entities by turning Optifine's "Fast Render" setting on. However, we should be careful about developing Loka around Optifine, as mods should never be required to play Loka.