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Panzora's Box

Zor95

Well-Known Member
Slicer
I've got too many ideas to make a thread for each one so I'm just going to start compiling them into one big thread. Some are viable, some aren't.

New:

  • A long time ago the command /g motd would display the current motd. This was useful for those of us that kept coordinates in there. Could this return?
  • Better /vote rewards
  • Simpler industry creation
  • Allow towns to use /g industry create to view the levels required for each industry, even if they don't qualify for any at the moment.
Previous:
  • Rare donkey spawns in the swamp biome
  • A tape measure tool that isn't WorldEdit
  • Ocean territories for the inevitable failure of underwater towns
  • Town anthems made using an allotted number of music blocks
  • An NPC that can be used to claim lost, but previously obtained holiday items. It'd really free up some ender chest space.
  • A capital policy that increases the damage dealt to the elytra of foreigners
  • Feedback when deleting a report you've submitted
  • Custom recipe for lily pads
  • Method of obtaining farmer villagers so they can help out on the wheat farm
  • Alchemy industry which houses a scientist who eats nether wart in exchange for his potions and secondary material scavenging
  • Fix /pvp so we can level battlegrounds and arenas
  • Menagerie industry which functions like a barn but is specifically for the rarer mobs. You can keep things like endermen, bats, squid, ocelots, etc. They have their AI removed to reduce lag/prevent escape and you receive their drops like the barn.
  • Custom recipe for decorative mob spawners
  • Remake the End to make it bigger, more dangerous, and repair the damage done that isn't being regenerated
  • Title for completing the exploration achievements
  • Honorary title for making substantial contributions to the wiki
  • Ability to send written books via /mail
  • Add a toggle to allow town owners to visualize their borders
  • Disable boats in the End, but slightly increase the rate of pearl drops
  • Make industry biome modifiers public knowledge
  • Decrease the rarity of strange mote drops so we don't all have to apply for Sentry
  • Unbury /c from the towns menu and give it its own /help category
  • Rebalance port shipments
  • Move /p from the town /help category to general
  • Make a public hi-scores table for the most dragon eggs, sponges, etc. so we know who to hit up on the next raid
  • Allow anyone to use the /spawn command while on Aladra for people who get stuck in random holes
  • Add a map of Earth somewhere on the website so we can pin our rough locations and see how Lokans are distributed
  • Make Smash Mouth the official religion of Loka
  • Add a warning when you craft end crystals so people don't accidentally blow up their house
  • Allow town owners to toggle fire-spread on for leaves only
  • Allow religions to name Saints
  • Return the Loka currency to cookies because everyone knows cookies are better
 
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1 voter
Is there a way we could have the option to turn a selected zone into an industry? We're allowed to tear down the prebuilt structures and customize them but it's extremely time consuming to have to first clear out an area, place the industry allowing it to destroy everything in its path, then take it down, repair the damage it just did, and then build your own.

Allowing someone the ability to prepare hoppers,dispensers, and minecarts before designating an area might be a concern, but when Crypt first attempted to prevent the automation of industries a couple years ago I could not find a way to make them work. Regardless, you could detect and remove those blocks or invalidate the selection if those blocks are present.
 
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Also, I can understand why no one wants to vote for Loka when the reward is only one gold ingot into your generator.
 
What if we went Hunger Games style and switched Conquest up every few months? For example, one month would be a free for all without any alliances, one month would be continent vs continent, one month potions would be banned.

During a very special month territory fights would be decided by a race where competitors, in pairs, had to steer in opposite directions around a course of ice while their passengers, on horseback, would play games of rock, paper, scissors as they passed each other like a joust.

Thoughts?

I believe that this'd be idea could be put into Loka. However, I believe they'd be little things like different tgen defences. I don't believe it'd ever be such a big thing as changing how it works and even out right banning certain items.
 
Is there a way we could have the option to turn a selected zone into an industry? We're allowed to tear down the prebuilt structures and customize them but it's extremely time consuming to have to first clear out an area, place the industry allowing it to destroy everything in its path, then take it down, repair the damage it just did, and then build your own.

Allowing someone the ability to prepare hoppers,dispensers, and minecarts before designating an area might be a concern, but when Crypt first attempted to prevent the automation of industries a couple years ago I could not find a way to make them work. Regardless, you could detect and remove those blocks or invalidate the selection if those blocks are present.
See> http://lokamc.com/forums/index.php?threads/blank-industries.3273/
 
Players in level 21+ towns are actually more vulnerable than those in lower level towns because they cannot eat food for the saturation healing. Providing infinite saturation would just make them unkillable though. Is there a possibility of something in between?
 
Increasing the drop rates of strange motes. Although I agree that they can be hard to get, especially when compared to their shard counterparts, I agree with Mag that they should stay low. They give players an incentive to go to, and stay at the Resource Isles for an extended period of time, and for something that's supposed to be end game anyways, it encourages more world pvp, something that we could always use a bit more of.

Well, I don't like the world pvp aspect of Loka all that much. (Especially when Mtn can steal my stuff wherever I go, I know he would hunt me down if he knew even a vague idea where I was.) It allows people to hold grudges and take it out on people for much longer than needed. I especially agree with the strange mote buff at least a little bit. These stones at the moment are just not worth it one bit at all. The only reason I have some is because the zorros owners put all their strange motes from the gift of thanks into one storage system (I did some grinding at the resource isles too) and I created a bunch of stones with them. These items are very valuable but not worth the time to get at all. If you want one stone for a raid you need to plan this raid out for hours, sometimes even days to actually successfully get a stone to use in the raid. Please, at least buff these motes at least a small bit. And I would very much like having craftable lily pads but I don't like the nether wart consuming brewing industry to give you potion materials. I would much rather have a brewing industry that would allow you to not use blaze powder to brew every potion (kinda like an arcanum providing lapis), and potions being brewed faster would be very cool.
 
What if we went Hunger Games style and switched Conquest up every few months? For example, one month would be a free for all without any alliances, one month would be continent vs continent, one month potions would be banned.

During a very special month territory fights would be decided by a race where competitors, in pairs, had to steer in opposite directions around a course of ice while their passengers, on horseback, would play games of rock, paper, scissors as they passed each other like a joust.

Thoughts?

This I do not think anyone with a strong military (especially eldritch) would like this because then their military wouldn't matter as much anymore and they would be able to actually lose land. Some of these ideas (like continent vs continent or no alliances) would not work well in Loka because they are basically a completely different version of conquest altogether. Banning potions would work but would take away from the god pvp normality of the game. The last idea I really like but I know most people won't because it isn't conquest.
 
This I do not think anyone with a strong military (especially eldritch) would like this because then their military wouldn't matter as much anymore and they would be able to actually lose land. Some of these ideas (like continent vs continent or no alliances) would not work well in Loka because they are basically a completely different version of conquest altogether. Banning potions would work but would take away from the god pvp normality of the game. The last idea I really like but I know most people won't because it isn't conquest.
Eldritch is perfectly able to lose land already, you just have to win the fight. And the whole point of the idea would be to change stuff up so the fact that it isn't normal conquest doesn't make sense as a counter argument. As for the the ice boat jousting Loka and Minecraft are funky as it is with bugs and lag superfast boat jousting sounds like an invitation for annoying fights.
 
I am aware that a favorite admin pastime is to vanish and watch territory fights. Why not allow all uninvolved players to do the same so we can figure out how Lottaine got 8 kills?
 
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I am aware that a favorite admin pastime is to vanish and watch territory fights. Why not allow all uninvolved players to do the same so we can figure out how Lottaine got 8 kills?

Because they can get involved by reporting on players' positions.
 
Surely there are countermeasures. Is there a way to hide name tags? Or only allow players to move directly above the territory generator? Disable their ability to chat? I'm also wondering how much of an issue that would even be if it's restricted only to those with no direct involvement.
 
Surely there are countermeasures. Is there a way to hide name tags? Or only allow players to move directly above the territory generator? Disable their ability to chat? I'm also wondering how much of an issue that would even be if it's restricted only to those with no direct involvement.
As much as I like the idea of regular people being able to spectate fights, unfortunately removing the ability to chat means next to nothing with how common it is for allies to voice chat during fights, allies could watch and let them know that people are repotting or repairing gear, over discord, for example.
 
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