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Suggestion piglin stonks

ACwavelength

Active Member
Slicer
The upcoming nether update will add piglins, a new mob which you can trade with for stuff. You can also raid their homes. This is all nice, but loka has a custom nether, meaning you wouldn't be able to find any new structures. If loka is to have these, they would have to be custom, and with this in mind, I came up with a interesting way to add piglins to loka's nether.

Piglins would basically be a stock market. When you first encounter a piglin, you'd get a popup in chat asking you whether you want to invest in the piglins for the month, or not. To invest, you'd have to pay a set amount of gold because that's their currency.
If you did this, then at the end of the month you'd receive a ton of loot either less or more valuable than what you payed them in the first place. The loot could contain things like the stuff you find in ruined bastions.

If you decide not to invest, then what you could do is raid them. There would be another big structure in the nether which would basically be ruined bastions but custom, and would have gold and regular loot hidden. Like in the nether fort, mobs would be stronger. If you decided to invest in them for the month, and then went raiding them and killing them, you'd get a lot less less than you would have done before, and a popup would appear telling you that.

If more people decide to raid them than invest in them, the people who did invest could get less, because what they payed had been stolen. If the investors protected the bastion from raiders, they could even receive better rewards. Maybe there could be a popup in chat from the piglins asking for help to defend themselves.

This could be a way to add battles to the nether, with investors defending the piglin outposts and raiders attacking them.
But I'm not going to go into that because I doubt that's gonna be a thing.

Anyway this depends if loka even updates to 1.16 and I don't think that'll be too soon, so there's plenty of time for better ideas to be thought up.
 
1 voter
I really like the concept of splitting players into multiple groups based on whether they want to help or harm NPCs, with varying benefits depending on what the majority picked/which side performs best. I could certainly see us using this concept somewhere along the line, whether it's events, mini-games, or a way similar to what you suggested. Neat idea.
 
Interesting idea but personnaly I consider the piglins as a culture and a civilisation of it’s own, not just some random mobs you can feed money. But I like the idea of having some kind of economical trading in between groups and town.
 
I actually love the spirit behind the idea. Supporting NPC factions through donations/objectives in hopes the side you helped wins out is a mechanic I’d love to get into
 
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