As I'm sure everyone is aware, infiltration/betrayal is now a ban-worthy offence. The backing is that it destroys new towns and harms the server's traffic. However, I have come up with a more detailed solution in the interest of the general population than outright outlawing the act:
• Re-allowance of infiltration using spies/sleepers
• Grace period free of PVP for new towns upon creation (I suggest anywhere from two weeks to a month.)
• Free bubble generator implemented to 10-block radius around generator for the purpose of making a vault with limited permissions
• In-depth instructions for prospective and new town owners explaining in detail how towns work and to not trust everyone with a friendly face
• Continued outlawing of use of multiple accounts for the purpose of infiltration
• Continued allowance of only one generator's permissions
• Re-allowance of infiltration using spies/sleepers
• Grace period free of PVP for new towns upon creation (I suggest anywhere from two weeks to a month.)
• Free bubble generator implemented to 10-block radius around generator for the purpose of making a vault with limited permissions
• In-depth instructions for prospective and new town owners explaining in detail how towns work and to not trust everyone with a friendly face
• Continued outlawing of use of multiple accounts for the purpose of infiltration
• Continued allowance of only one generator's permissions
- - Implementation of temporary, limited multiple permissions for construction help being granted 24-hours at a time
- Thorough check of CoreProtect logs if someone is accused of abusing these construction permissions