What's new
Loka Forums

Type /register while in-game to register for a forums account.

Suggestion Re-nerf warden speed

I conceptually love the new deep dark dungeon its a good update but i have so many gripes with it honestly, making it into an RI slop of 3 day wait time kills the enjoyability a lot and this new warden speed is just boring they already 2 tap have insane agro range and now you cant outrun it, they want you to just sneak around the place for 2 hours to find every bundle but when someone starts running and spawns 30 wardens you cant exactly do that due to the mobs hitting you and forcing you to be detected, i understand you want wardens to be this powerful but all you did was make the place insufferable to even go to now
 
6 voters
We're still in the process of buffing/nerfing Wardens + the DD overall. The goal in the end is that players must exercise at least some level of caution. At the present, players spend 100% of their time sprint jumping. Normally we wouldn't care, but the Deep Dark is the singular dungeon in Minecraft where caution is intended. Not all of the behavior changes have been broadcast either - it's a bit of cat and mouse at the moment. Players being able to 100% ignored spawned wardens (run right past them) or sprint the entire time everywhere should be punished for lack of care.

It may indeed be overtuned at the moment but it's something we're still keeping an eye on things. If there are too many wardens, we could look to reduce the number but then we would need to ensure the ones that are spawned are still a threat.
 
We're still in the process of buffing/nerfing Wardens + the DD overall. The goal in the end is that players must exercise at least some level of caution. At the present, players spend 100% of their time sprint jumping. Normally we wouldn't care, but the Deep Dark is the singular dungeon in Minecraft where caution is intended. Not all of the behavior changes have been broadcast either - it's a bit of cat and mouse at the moment. Players being able to 100% ignored spawned wardens (run right past them) or sprint the entire time everywhere should be punished for lack of care.

It may indeed be overtuned at the moment but it's something we're still keeping an eye on things. If there are too many wardens, we could look to reduce the number but then we would need to ensure the ones that are spawned are still a threat.
the thing is they were always a threat if you got caught in a bad spot which is the exact same thing now its just now you are forced to go to a vault and waste more time if a mob decides to hit you when your sneaking around, i think the current state of the deep dark feels very balanced around having swift sneak 3 which kinda annoying when you arent guaranteed swift sneak from clearing all challenges it doesnt help that there is no hope to escape a agro'd warden if you dont have a vault opened or can get to the 1 door cave area cause the sculk veins actively remove your speed effect and replace it with slowness 2 you could implement a different way to punish people from sprint jumping the entire thing rather than bumping up numbers on a mob that is already the strongest mob in vanilla MC. I also do want to note that i tried sneaking around the deep dark today and it was just a pain i spent over an hour on 16 bundles alone cause mobs would spawn and then hit me forcing a warden spawn which meant i had to wait for it to despawn whilst also having very limited health pots since wardens do 6.5 hearts a hit you need to double pot every single hit meaning you run out of pots fast
 
We're still in the process of buffing/nerfing Wardens + the DD overall. The goal in the end is that players must exercise at least some level of caution. At the present, players spend 100% of their time sprint jumping. Normally we wouldn't care, but the Deep Dark is the singular dungeon in Minecraft where caution is intended. Not all of the behavior changes have been broadcast either - it's a bit of cat and mouse at the moment. Players being able to 100% ignored spawned wardens (run right past them) or sprint the entire time everywhere should be punished for lack of care.

It may indeed be overtuned at the moment but it's something we're still keeping an eye on things. If there are too many wardens, we could look to reduce the number but then we would need to ensure the ones that are spawned are still a threat.
This is a bit of a self report, but the wardens can't really be a threat unless you remove lunge, lunge is so completely overpowered you can cross the entire dungeon in seconds and get to a safe spot. The new changes have absolutely giga buffed the wardens they are terrifying now, but it just means if one sees you you just lunge away to a vault or something
 
Back
Top