This post is in reference to this new rule change: Link
The new set of rules regarding the placement of conquest structures is poorly though out.
Take a look at some of Amanita's tower placements:
Amanita benefits from being able to place their towers on natural pillars due to their mountainous terrain. I think the clever use of their terrain is awesome and is something that should be encouraged. Currently this tower placement is allowed.
Now here's some of our towers that prompted the creation of the new rules:
Eldritch inhabits an island in the Sunset Isles, which has flat terrain that does not allow us to place towers in a similar fashion to Amanita. Instead, we opted for placing some of our towers on 6 block tall pillars. This makes it more difficult for attacks to destroy the tower, just like Amanita's tower placement makes it more difficult for attackers to destroy their towers. For a few of the towers we removed the pillar and made a pit below, leaving the tower floating. Nothing stops an attacker from building a staircase or using enderpearls to destroy the tower or escape from the pit. The removal of floating towers is understandable, but why should towers on pillars be made against the rules? What if we terraformed a hill around the pillar? It's unclear from the new rules whether that would still be in violation.
On the subject of conquest, why are these arbitrary rules being added restricting tower placement and not the giant boxes some attackers are placing around attack towers? These boxes neutralize the tower without destroying it and are way more against the spirit of conquest than 6 block tall pillars.
Overall, it's pretty clear that changes need to be made to conquest rules, but rushing out a list of new restrictions without thinking is not the way to go about it.
The new set of rules regarding the placement of conquest structures is poorly though out.
Take a look at some of Amanita's tower placements:
Amanita benefits from being able to place their towers on natural pillars due to their mountainous terrain. I think the clever use of their terrain is awesome and is something that should be encouraged. Currently this tower placement is allowed.
Now here's some of our towers that prompted the creation of the new rules:
Eldritch inhabits an island in the Sunset Isles, which has flat terrain that does not allow us to place towers in a similar fashion to Amanita. Instead, we opted for placing some of our towers on 6 block tall pillars. This makes it more difficult for attacks to destroy the tower, just like Amanita's tower placement makes it more difficult for attackers to destroy their towers. For a few of the towers we removed the pillar and made a pit below, leaving the tower floating. Nothing stops an attacker from building a staircase or using enderpearls to destroy the tower or escape from the pit. The removal of floating towers is understandable, but why should towers on pillars be made against the rules? What if we terraformed a hill around the pillar? It's unclear from the new rules whether that would still be in violation.
On the subject of conquest, why are these arbitrary rules being added restricting tower placement and not the giant boxes some attackers are placing around attack towers? These boxes neutralize the tower without destroying it and are way more against the spirit of conquest than 6 block tall pillars.
Overall, it's pretty clear that changes need to be made to conquest rules, but rushing out a list of new restrictions without thinking is not the way to go about it.
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