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that would be too op for capital alliances which would crash the economy if that happenedmake neutral mobs work on ri mobs![]()
Literally doesn't, with neutral mobs or not you can still mine which in your logic means everyone can crash the economy, it would just buff the neutral mobs which might be necessary now because of gp caves not being worth it anymorethat would be too op for capital alliances which would crash the economy if that happened
anyone can buy neutral mobs for cpthat would be too op for capital alliances which would crash the economy if that happened
I personally think that mobs being there is okay, but the crazy amount of mobs that spawn at the same time is pretty annoying maybe just lower the mobs spawn percentage a little bitWhy shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
remove vindicatorsWhy shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to riseLiterally doesn't, with neutral mobs or not you can still mine which in your logic means everyone can crash the economy, it would just buff the neutral mobs which might be necessary now because of gp caves not being worth it anymore
Neutral mobs for cp is only for a limited time but the balak one is permanent until you lose the tile there's a differenceanyone can buy neutral mobs for cp
The time reset would stay the same so how would they profit from being able to do it faster?I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to rise
"Big alliance, easier, faster" and also what Cryptite saidThe time reset would stay the same so how would they profit from being able to do it faster?
It's just annoying, not really an obstacle. They're not hard, if you're in gear you can tank them basically forever which I tend to do since I'm too lazy to kill them, but they knock you around when you're trying to mine. So you end up having to kill groups of 4-7 monsters in the caves over and over to not get annoyed. They make a good challenge for invis miners though. Imo only the "elite" mobs should attack players in gear, and the weak ones should ignore us.Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
We all have the same cooldown, it wouldn't be faster because you still have to spend around 1-1:30h mining, and we would gather the same exact diamonds/gold/lapiz or whatever you mine, it would just make mobs less annoying.I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to rise
I totally agree with this, mobs are absolutely okay in RI, mobs are the obstacles we need to face so we can get money from the ores, yeah it is annoying but if there wasnt any mobs, mining in RI would be too easyWhy shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
I haven’t visited RI in a while, so I’m not sure how much of it is just cope, but from what I’m gathering, the mobs are throwing a party while the ores are still on vacation. Basically creating an imbalance compared to before.Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
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