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Suggestion Remove Husks and Baby Zombies From Resource Isle

Kylaz

New Member
They are there to frustrate you and do not provide any challenge therefor I think it should be removed so it is less tilting and I spend more time in RI. the husks drain your food and its just there to make you to run out of food faster which is dumb
 
2 voters
Removing them is probably never going to happen, but it'd be great if they spawned less. Sometimes when you go to the ri, there's like 4 skeletons and 3 zombies together, and it's pretty annoying.
 
If you're in gear they should be afraid of the player and not attack, like low level mobs in a MMORPG. So they're still a challenge for invis players.
 
that would be too op for capital alliances which would crash the economy if that happened
Literally doesn't, with neutral mobs or not you can still mine which in your logic means everyone can crash the economy, it would just buff the neutral mobs which might be necessary now because of gp caves not being worth it anymore
 
Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
 
Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
I personally think that mobs being there is okay, but the crazy amount of mobs that spawn at the same time is pretty annoying maybe just lower the mobs spawn percentage a little bit
 
Literally doesn't, with neutral mobs or not you can still mine which in your logic means everyone can crash the economy, it would just buff the neutral mobs which might be necessary now because of gp caves not being worth it anymore
I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to rise
 
I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to rise
The time reset would stay the same so how would they profit from being able to do it faster?
 
Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
It's just annoying, not really an obstacle. They're not hard, if you're in gear you can tank them basically forever which I tend to do since I'm too lazy to kill them, but they knock you around when you're trying to mine. So you end up having to kill groups of 4-7 monsters in the caves over and over to not get annoyed. They make a good challenge for invis miners though. Imo only the "elite" mobs should attack players in gear, and the weak ones should ignore us.
 
I'm saying with neutral mobs buff if an alliance had it, it would be way easier for them to gather the resources FASTER than a normal alliance or town. Which would make money useless if one big alliance has a bunch of money and other towns didn't. That would only cause item prices to rise
We all have the same cooldown, it wouldn't be faster because you still have to spend around 1-1:30h mining, and we would gather the same exact diamonds/gold/lapiz or whatever you mine, it would just make mobs less annoying.
 
The annoying thing is facing other players and having the skeletons shoot arrows at you and the witches shoot poison.
 
Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
I totally agree with this, mobs are absolutely okay in RI, mobs are the obstacles we need to face so we can get money from the ores, yeah it is annoying but if there wasnt any mobs, mining in RI would be too easy
 
Why shouldn't an area that is densely rich with resources have obstacles like monsters to deal with?
I haven’t visited RI in a while, so I’m not sure how much of it is just cope, but from what I’m gathering, the mobs are throwing a party while the ores are still on vacation. Basically creating an imbalance compared to before.
 
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