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Implemented Remove the Slowness Module or Combine it with the Laser Module

Malen

Member
I want to say that after messing around in /c train and having an actual fight with Slowness Modules in place I can honestly say that slowness is the new weakness module. Slowness presents the same issue weakness did, it does too much for something that passively effects every enemy. I think everyone on Loka can agree defending is much easier to do than attacking, in a very noticeable way. And whilst I think most would agree it should be that way, there is a reason Inhibs get a single module that dies after a lamp is broken on the Tgen, and Tgens get four modules, that is their advantage as the defenders.

If you look at all fights so far on Balak there has been one, a single attack that has been won, excluding fights where Dong Dank in month one of Balak would claim and then not have anyone to defend (1-2 DD members showing up to defend). The single fight that was won was Elysia vs Iblis on Tile 1, and I can honestly say we shouldn't have won that fight, unfortunately for Iblis a lot of their key members were not able to appear due to irl commitments I would assume, you can see here they are missing many of their top players whilst Elysia had most of our main fighters.

What does it say when defenders literally always win excluding a single fight when two forces of presumably somewhat equal strength go head to head? Something isn't right. With the limited strategies you can employ in Conquest fights on Balak wiping the enemy forces is essentially the only way to win as of how things stand, meaning attackers must push up to the defenders tgen and fight around it and go for charges when the opportunity is open. Sadly getting charges off with how the setup currently is is nearly impossible if anyone is there to stop you. And while I think pushing the lamp out one block would help with this, I don't think this is the underlying issue to the extent that slowness is.

Weakness brought forth the persistent issue that you need to break it to win, and it made it so getting kills was much, much harder. Weakness was gutted out of Conquest because it was unanimously agreed that in the state it was in it was too strong and made the meta stale. Now we have come to a cross road once again with the same issue, now in the form of the Slowness Module. Weakness giving a 20% reduction to your strength, slowness giving a 20% reduction to your speed. They are eerily similar, and both represent the same issue, they do too much for what they are, both are simply too strong for a module.

Weakness' primary issue was that it was too strong in the sense it stopped attackers from getting kills, and while Slowness' AOE is smaller it still presents the same issue just in a different light, it not only stops attackers from being able to crit chain to kill a defender, it slows attackers to let defenders get kills easier.

Now some may say that you should employ x/y/z strategy to counter the module, the issue with this argument is very simple, the only somewhat valid strategies to counter something like the slowness module are either not effective or too time consuming to be a valid strategy. Bowing would take too long, countering the Slowness module with debuff pots isn't realistic in the scale of how large fights are, only using kb2/punch2 to slow fighting to get charges isn't realistic as the same can be done unto you, etc etc.

The other opinion I've heard is that we need more time testing modules to see how they are. I disagree with that because in the /c train fights and the actual fight I've had against slowness, it becomes very apparent who the offender is. Sure, the lingering pot module's bleed is good, and creates a zoning effect that slows attackers and makes them play more carefully (and in the fight on tile 1 yesterday, the defenders had to watch out was well lol) around the Tgen, and spectral in it's current state also does a good job at helping defenders focus their defense against attackers. Rallying charge puts out a cool new counter-push mechanic. All of the golem focused modules bring out a new and interesting strategy of making your golems much more formidable compared to their not buffed counterparts, but then when you get to Slowness, it flat out doesn't work in practice. In theory it shouldn't be too strong, but in PvP as crit focused as Loka is, and in Conquest fights where kills are as important as they are, slowness does too much for the defenders making it bring forth the same issue weakness did, it's too strong and does too much.

Balak has brought out a "don't attack if you want to win" mentality, attacking nets you loss after loss and anyone who disagrees with that or brings up the single outlier fight as a counterargument should join in for an attack on Balak to see how broken Slowness in it's current state is, it's truly comparable to Weakness. Attacking should definitely be slightly harder than defending, but it shouldn't be inconceivable for the attackers to win.

Lastly, I want to mention that I believe diversity in strategies and the sort is obviously more fun, which is why I believe that combining the slowness module and the laser module would also work, if removing the slowness module seems too harsh to you. Simply put per every 5 attackers, there would be 1 laser that applies slowness within the same 35 block AOE (i.e. 15 attackers 3 lasers, 23 attackers 4 lasers, etc). I believe this is a much more balanced module than the current Slowness Module and would prove to be useful but not overpowered as the Weakness Module was, and how the Slowness Module is now.

And lastly, no, get good isn't a valid argument either, I'm bad lol.
 
8 voters
I think it is fair to say that it does have some problems especially with a new range but honestly It's not that bad. In 100% full honesty I think you are just upset you lost... again.

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Although your writing format is impressive. Like you write an essay each time. Its worth noting that your claim is 100% empty without supporting evidence. As someone who is well versed in these things I present to you the pyramid of argument
Graham%27s_Hierarchy_of_Disagreement.svg


The majority of your arguments are contradiction or ad hominem.

Keep going, I like watching you disrespect staff. It's pretty funny to watch as they are able to punch holes in your statements.

Apologies for the name calling bottom line. This is not my triangle and it is the actual original by the creator.

Citations:
https://commons.wikimedia.org/wiki/File:Graham's_Hierarchy_of_Disagreement.svg
 
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Notice how both 3/4 of the staff are in Iblis. Also notice how when they attack, they lose. Also, we've seen MrP scouting through our towns, specifically Firsthold, and looking through chests when he thinks he's in vanish.
 
We are not upset we lost, SH loses when they attack too. Since the new modules came out, no one has won an attack on Balak, and we're unhappy because they're unbalanced.
 
Notice how both 3/4 of the staff are in Iblis. Also notice how when they attack, they lose. Also, we've seen MrP scouting through our towns, specifically Firsthold, and looking through chests when he thinks he's in vanish.
Proof? And they are in iblis cause they want to fight for big boi like all of karlos memebers went to Ascalon to fight
 
Notice how both 3/4 of the staff are in Iblis. Also notice how when they attack, they lose. Also, we've seen MrP scouting through our towns, specifically Firsthold, and looking through chests when he thinks he's in vanish.
Mozart, this was one person in Firsthold that was online thinking they saw a nameplate. I've thought I've seen such things when no one was there and I've chalked it up to just being strange lighting and particles from breaking blocks and being underground. Also considering whoever brought it up only let anyone know 3 Weeks After it "happened" I've personally decided it did not happen. Also the only time's MrP has ever been within Firsthold was when he was helping with problems as a staff member or making bringing alcohol to the stall at tournaments easier.

If we thought it was a legitimate concern and something that happened we would've taken action when we first heard about it.


Also to the point of 3/4 of staff being in Iblis, that's just a product of the fact that Cov and Iblis both are comprised of some of the most active members of the community for 2+ years (guestimating that number). There have been many people that have been against them but have gone inactive so just a product of that is a large part of staff being on one side of the war simply due to activity. I personally despise the claim of favoritism and only ever say it as a joke. That's why the people in charge of actually implementing changes hold no true allegiance because it is known that natural bias occurs when you're part of any side. While there may be some bias due to staff being mainly on one side, any major change/decision goes through those who's only bias could come out of friendships which I know for a fact the main players and actives from both sides are all, for the most part, friends and we all just want to have the most fun possible. While we can all still disagree and get passionate over things, based on my personal interactions with many of the staff on this server I can say without a doubt that we all just want to have fun and there is as little bias as possible within many decisions.


Also to put some of my own two cents in this discussion which I have mostly stayed out of because good lord that is a lot of text, I personally find slowness to be a very much big sad time. I think its true power isn't something that extends from its power alone but when synergized with other modules. I don't think that this is a bad thing but it is also why attacking an inhib with slowness module is not the same feeling. A side not is I was not actually attacking in that last fight, I was staying back at the inhib so I can't say how it really felt with all the chaos going on at the t-gen. I do think we need more fights to actually test this out and when the c train gets updated (possibly to even allow the invitation of people outside the alliance? would be a fun little thing to really test this stuff out) to better simulate real conquest fights such testing will be made much easier. I have my own ideas of ways to counteract slowness if it remains that I personally want to test which is the main reason why I have stayed out of this discussion. I agree and disagree with many points from both side and I think we have all come up with a lot of good points to be considered. I do agree that flat out AoE just does so much more work when there's a lot of people and I think it would be at the very least interesting to test out a laser type of style that gets more layers based on the amount of enemies (either in range or in the fight total) but I do feel it is too early to say that something is definitely overpowered.

I think a real focus for balance should be getting the new c train options so we can all do some real testing without the fear of losing strength because personally just attacking on Balak when you feel its hopeless because something is overpowered is very much not something someone would want to do. C Train will be the best environment for such testing after that update rolls out, whenever that will be.
 
I am quite happy to do so. Normally, speed II is an important asset to a conquest fight, but this completely negates it for one side while the other side keeps it and gives them a massively unfair advantage. For instance, if you get an enemy player low, they can just run and it's very hard to catch up even with pearls because of the cooldown. Think about it, if a player runs from you and you throw a pearl to catch up, they can then throw a pearl and you can't pearl for another 12 seconds, which gives them time to heal and your advantage is gone. The same works in reverse. If you're low it gives you no chance to run whatsoever while they can just crit you out. If something in here doesn't make sense, or if I missed something, please tell me.
But if you’re attacking the defenders should get an advantage. That’s why it’s more risky to attack, and slowness makes it hard to escape for sure, but if you land your pearl it dosnt stop you from healing and you will escape in to your team, if you fail your pearl.. well then tough luck, it’s suppose to be hard, not easy.
 
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Shame I can only like @Skuhoo 's post once. Recently in threads like this one I have been seeing way too much criticism of people and semantics instead of their actual ideas and suggestions. I'm all for suggestions, and I'm all about complaints. I'm psyched the forums are getting a lot of love. I like that when we have a problem or an idea, we can come here and speak up. But when other opinions are voiced--especially opinions that differ from yours-- it is important to respect the person behind the idea. Disagreement is not an attack. Instead of questioning whether someone read your post closely enough, or calling someone narrow-minded, or picking apart the organization of a response, we should be celebrating eachothers ideas and flexing our creativity as a group. We're all on the same team here, insofar as the fact that we all want Loka to continue to be an awesome server. Let's step into eachothers shoes, listen more, and make a better effort at friendly conversation.
 
Shame I can only like @Skuhoo 's post once. Recently in threads like this one I have been seeing way too much criticism of people and semantics instead of their actual ideas and suggestions. I'm all for suggestions, and I'm all about complaints. I'm psyched the forums are getting a lot of love. I like that when we have a problem or an idea, we can come here and speak up. But when other opinions are voiced--especially opinions that differ from yours-- it is important to respect the person behind the idea. Disagreement is not an attack. Instead of questioning whether someone read your post closely enough, or calling someone narrow-minded, or picking apart the organization of a response, we should be celebrating eachothers ideas and flexing our creativity as a group. We're all on the same team here, insofar as the fact that we all want Loka to continue to be an awesome server. Let's step into eachothers shoes, listen more, and make a better effort at friendly conversation.
What a god, someone build this pixelman a statue
 
But if you’re attacking the defenders should get an advantage. That’s why it’s more risky to attack, and slowness makes it hard to escape for sure, but if you land your pearl it dosnt stop you from healing and you will escape in to your team, if you fail your pearl.. well then tough luck, it’s suppose to be hard, not easy.

I agree, and I have no problem with the other modules that give the defenders an advantage, I just think the slowness one is a little OP
 
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