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Suggestion Replace Battlegrounds Town Mastery with Fishing

Fun in theory but the already massive amount of auto fishers kinda ruin this, people will definitely break the rules to level their town or hit leaderboards in spawn.
 
Fun in theory but the already massive amount of auto fishers kinda ruin this, people will definitely break the rules to level their town or hit leaderboards in spa
by that logic fishing shouldn't have been buffed at all cause autofishers make insane profit off it, adding a fishing town level doesn't really change much and people don't really think of town leaderboards often
 
Fun in theory but the already massive amount of auto fishers kinda ruin this, people will definitely break the rules to level their town or hit leaderboards in spawn.
we should remove the pvp masteries due to the massive amount of triggerbotters, alters, auto jump resetters! lets remove mining masteries too cause of the xray and espers!!!
 
Fun in theory but the already massive amount of auto fishers kinda ruin this, people will definitely break the rules to level their town or hit leaderboards in spawn.
i dont mean this is in any disrespect to you but this is bafflingly stupid, there is a reason we have rules on the server and staff members like you meant to enforce them. why not implement something because people who cheat would cheat at it? thats how literally everything on the server works, why have any pvp rewards when people cheat in pvp why have any reward for mining when people cheat to mine this just does not make any sense to me
 
by that logic fishing shouldn't have been buffed at all cause autofishers make insane profit off it, adding a fishing town level doesn't really change much and people don't really thi
Well, I was against those buffs to fishing also, because as I predicted it would lead to a massive amount of auto fishing. And that indeed has happened.

Comparing it to PVP doesn't make sense to me, as PVP is a core feature of the server. Changing minor for fun aspects of the server into things that require vast amount of staff resources to monitor and police is not a good thing. Staff time and availability is a finite resource, spending a lot of it on non-core features is ill advisable.

I have done a lot of fishing even before the buffs, buffing the rewards doesn't make it that much more enjoyable to me, it simply makes it into an activity people will abuse instead, rather than something for fun for people that enjoy the activity itself.
 
Well, I was against those buffs to fishing also, because as I predicted it would lead to a massive amount of auto fishing. And that indeed has happened.

Comparing it to PVP doesn't make sense to me, as PVP is a core feature of the server. Changing minor for fun aspects of the server into things that require vast amount of staff resources to monitor and police is not a good thing. Staff time and availability is a finite resource, spending a lot of it on non-core features is ill advisable.

I have done a lot of fishing even before the buffs, buffing the rewards doesn't make it that much more enjoyable to me, it simply makes it into an activity people will abuse instead, rather than something for fun for people that enjoy the activity itself.
Fishing is a core aspect of loka, there are alot of dedicated achievements, fishing tournaments with cool rewards, NPCs that buy fish and the fishing system on Loka is entirely custom. Your argument can just be used against adding or buffing anything on the server. "Why do X when people cheating at X would benefit" is just depressing. Might as well never add anything to explore for or mine for because you are gonna reward ESPing, dont add any new rewards for PvP success because you are gonna reward cheaters, cheaters are always going to have an unfair advantage with these aspects of the game that is why it is cheating and that is why it is against the rules but just flat out not implementing changes because of cheaters does not make sense to me
 
Well, I was against those buffs to fishing also, because as I predicted it would lead to a massive amount of auto fishing. And that indeed has happened.

Comparing it to PVP doesn't make sense to me, as PVP is a core feature of the server. Changing minor for fun aspects of the server into things that require vast amount of staff resources to monitor and police is not a good thing. Staff time and availability is a finite resource, spending a lot of it on non-core features is ill advisable.

I have done a lot of fishing even before the buffs, buffing the rewards doesn't make it that much more enjoyable to me, it simply makes it into an activity people will abuse instead, rather than something for fun for people that enjoy the activity itself.
"PvP brings hackers, we are removing it" - What777
 
Well, I was against those buffs to fishing also, because as I predicted it would lead to a massive amount of auto fishing. And that indeed has happened.

Comparing it to PVP doesn't make sense to me, as PVP is a core feature of the server. Changing minor for fun aspects of the server into things that require vast amount of staff resources to monitor and police is not a good thing. Staff time and availability is a finite resource, spending a lot of it on non-core features is ill advisable.

I have done a lot of fishing even before the buffs, buffing the rewards doesn't make it that much more enjoyable to me, it simply makes it into an activity people will abuse instead, rather than something for fun for people that enjoy the activity itself.
PVE is a core feature of the server resource island has many xrayers and espers and i bet most arent caught cause its easier to hide than a autofish mod but you arent gonna remove the resource isle are you, and fishing is such a major thing now its the only way to get many blocks, its one of the only ways to farm shards reliably as other methods have a timer associated and it has festivals around it. why would replacing a useless town mastery that literally does NOTHING because some random recruits autofish be a bad thing?
 
Fishing is great and I would love additions to the mechanic of it. But what you are describing are rewards associated with fishing, not the activity itself.

I'd love to see additions of different types of rods, lava fishing, different types of bait, and a fishing rework that turns into into a mini-game that requires player input and activity (which would then also break the standard auto fishing mods).

On the other hand, just increasing rewards for fishing, leading to people feeling like they have to fish, or that automating it is going to be very profitable, instead achieves the opposite for me. There are other knobs to turn to improve fishing as an activity other than just increasing the rewards for it repeatedly.
 
Fishing is great and I would love additions to the mechanic of it. But what you are describing are rewards associated with fishing, not the activity itself.

I'd love to see additions of different types of rods, lava fishing, different types of bait, and a fishing rework that turns into into a mini-game that requires player input and activity (which would then also break the standard auto fishing mods).

On the other hand, just increasing rewards for fishing, leading to people feeling like they have to fish, or that automating it is going to be very profitable, instead achieves the opposite for me. There are other knobs to turn to improve fishing as an activity other than just increasing the rewards for it repeatedly.
I still just do not see what the problem is with replacing an unused mastery with one of the most fleshed out activities there is on Loka, it fits right alongside Farming Mining Crafting etc. and if anything I think maybe adding some new town perks that encourage even people with leveled towns to grind towards a goal and a reward again would be a good thing. Obviously a fishing overhaul like you describe would be very cool to see.
 
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