NovaSolux
Active Member
Here we go.
As of now me, and many others in the pvp community in many towns don't agree with lokas 33% dmg increase.
It's gotten alot of complaints from pvp'ers who would of stayed and played if it weren't for it.
I feel as if loka needs some core vanilla aspects in it.
Such as the vanilla pvp damage.
Right now you can die with only 3 crits inflicted on you.
Well, Yeah it's true.
Reverting to vanilla damage would...
1. Get PvP'ers from the vanilla community interested to play in loka.
2. Would make loka more friendly to vanilla players.
3. Would make pvp more strategy based and less "Crit" Based.
Strafing is a core aspect in pvp, And i rarely see it used.
Since the 33% Damage increase is in place, It makes strafing totally useless since the person can just stand and crit the strafing person.
Strafing is something that needs to be used more, And utilized more in conquest and in duels.
Let's go back to the days of the graxian empire.
A Town at war with eldritch at the time.
Alot of our forces were complaining about the 33% dmg increase being too much.
While kills were achieved on both sides.
And victories too.
The "3 Crit Death" Seemed too much in the eyes of the pvp'ers.
Casualities should be alot in conquest, I agree.
But i don't think casualties where the enemy gets 3 crits on you and then 1 second later is how conquest should be like.
It should be a total war, players fighting eachother.
battles should take long.
Be a rarer commodity.
Anyway, That's my thoughts on the 33% damage increase.
As of now me, and many others in the pvp community in many towns don't agree with lokas 33% dmg increase.
It's gotten alot of complaints from pvp'ers who would of stayed and played if it weren't for it.
I feel as if loka needs some core vanilla aspects in it.
Such as the vanilla pvp damage.
Right now you can die with only 3 crits inflicted on you.
Well, Yeah it's true.
Reverting to vanilla damage would...
1. Get PvP'ers from the vanilla community interested to play in loka.
2. Would make loka more friendly to vanilla players.
3. Would make pvp more strategy based and less "Crit" Based.
Strafing is a core aspect in pvp, And i rarely see it used.
Since the 33% Damage increase is in place, It makes strafing totally useless since the person can just stand and crit the strafing person.
Strafing is something that needs to be used more, And utilized more in conquest and in duels.
Let's go back to the days of the graxian empire.
A Town at war with eldritch at the time.
Alot of our forces were complaining about the 33% dmg increase being too much.
While kills were achieved on both sides.
And victories too.
The "3 Crit Death" Seemed too much in the eyes of the pvp'ers.
Casualities should be alot in conquest, I agree.
But i don't think casualties where the enemy gets 3 crits on you and then 1 second later is how conquest should be like.
It should be a total war, players fighting eachother.
battles should take long.
Be a rarer commodity.
Anyway, That's my thoughts on the 33% damage increase.