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Suggestion Rivina (Defences)

Tqmen

Active Member
Slicer
Hello fellow lokans, I'm here to suggest a big change to rivi fights, it's almost impossible to win a rivi fight when you're attacking. I think everyone can agree with me on this everyone also managed this in all the rivi fights in the past months. maybe there's a possibility to have a change in rivi fights like instead of 4 modules 2 modules? or maybe no modules at all? and no attacking modules then? or maybe remove all the damaging modules? so it's really about PVP only since they give an insane amount of value in small fights like rivi fights. if you see a 120-person fight it's strong but in a 10v10 it's legit overpowered. It's almost impossible for attackers to take charges when you constantly get hit by attacking modules and then you get crit out by the entire team instantly too then you gotta pearl away refill and repeat the same thing. Maybe there's a possibility to just nerf the modules in rivi? cause the value the modules give you when you're on defense is just absolutely insane.
 
9 voters
I hope this wasn't a serious counter argument, and rather a petty attempt to correct what he said.

The consistency of that should speak volumes about why this needs a change, you were able to name A instance.

I vividly recall this being the very same issue when we played, we'd win like 20 defenses in a month and would only begin to lose if we warped like our absolute worst lineup as a joke and played 0 defense.

I don't think removing Modules from defenders is a big deal, after all rivi is meant to be the fun pvp, and its daily with minor consequences to who wins or loses, so just enjoy it.
no it was a petty attempt to correct what he said i completely agree with everything else you said im so sorry master lurrn
 
+1 Covenant litteraly warped a team full of randoms a few months ago and won a defence against a good lineup that's how op defence is
 
this also depends on the tile on certain tiles the mods arent bad and on flat tiles it is crazyyyy
 
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