Don't know if this has been brought up as a bug at all in the past but everyone that has or has had double drops while grinding will know that it just hits different, probably moreso because of how bad grinding without it is than how good it is with.
The main reason for this is because shrine mobs seem to be hardcapped to only drop 1 of their respective drops regardless of looting level, which feels more like a participation award than anything to provide an alliance with.
However, it seems that for some reason triggering double drops on a shrine mob gets rid of that cap, meaning it will already drop up to 4 times as many items as normal shrine mobs, and then doubles that as well.
So while double drops should just be 1.5x as efficient as normal grinding, it really feels more like 3x.
Note that this is in no way an attempt to get double drops nerfed, but instead to fix shrine mobs ignoring the looting enchantment completely.
The main reason for this is because shrine mobs seem to be hardcapped to only drop 1 of their respective drops regardless of looting level, which feels more like a participation award than anything to provide an alliance with.
However, it seems that for some reason triggering double drops on a shrine mob gets rid of that cap, meaning it will already drop up to 4 times as many items as normal shrine mobs, and then doubles that as well.
So while double drops should just be 1.5x as efficient as normal grinding, it really feels more like 3x.
Note that this is in no way an attempt to get double drops nerfed, but instead to fix shrine mobs ignoring the looting enchantment completely.
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